详细说明:自己做了款OGRE编辑器,还不太完善,仅供研究
[NeoAxisEngineNonCommercialSDK-0.51.rar] - neoaxis一款基于ogre,ode,physx,fmod等引擎的3d游戏引擎,是一个俄罗斯的团队做的,有非商业的sdk,更新很快,值得一学.对于学习ogre的中国程序员,很值得去研究.
[外挂技术文章总汇(CHM格式).rar] - 外挂技术文章总汇(CHM格式)
[MSXML_Sampale.rar] - C++操作XML的示例!用MFC环境编译。
[Phone.rar] - 此IP电话界面是跨平台的,图形库用了wxWidgets,而开发工具用了DialogBlocks,而且可以移植到VC++中
[PRO_OGRE_3D_PROGRAMMING.rar] - PRO OGRE 3D PROGRAMMING中文版,学习ORGE的不要错过
[my2cadtest07261930.rar] - 二维CAD设计,比一般的都要好.值得一看,里面有四个人一个多月的心血,另加有十年编程经验的VC++老师的指导,非常难得!袁斌、徐建成、赵欣、刘钊。其中里面也包括我啦:)
[ParticleEditor_1.2.0.zip] - Ogre粒子编译器,附含代码,方便喜欢Ogre的读者阅读参考,为开源项目,可以随便使用:)
[3DModelEditor.rar] - 三维图形编辑器,可完成对三维图形的导入导出,以及很多对图形的基本操作 AppWizard has created this 3DEditor application for you. This application not only demonstrates the basics of usi
[DTMF_8.rar] - DTMF Decoder Based on VC6 (Input 8 bit pcm)
[OgreAPIReference.rar] - ogre的api手册,网上我搜索不到。为了方便,我打成chm格式了(15M)其中加入了类图关系显示,方便浏览
[外挂技术文章总汇(CHM格式).rar] - 外挂技术文章总汇(CHM格式)
[MSXML_Sampale.rar] - C++操作XML的示例!用MFC环境编译。
[Phone.rar] - 此IP电话界面是跨平台的,图形库用了wxWidgets,而开发工具用了DialogBlocks,而且可以移植到VC++中
[PRO_OGRE_3D_PROGRAMMING.rar] - PRO OGRE 3D PROGRAMMING中文版,学习ORGE的不要错过
[my2cadtest07261930.rar] - 二维CAD设计,比一般的都要好.值得一看,里面有四个人一个多月的心血,另加有十年编程经验的VC++老师的指导,非常难得!袁斌、徐建成、赵欣、刘钊。其中里面也包括我啦:)
[ParticleEditor_1.2.0.zip] - Ogre粒子编译器,附含代码,方便喜欢Ogre的读者阅读参考,为开源项目,可以随便使用:)
[3DModelEditor.rar] - 三维图形编辑器,可完成对三维图形的导入导出,以及很多对图形的基本操作 AppWizard has created this 3DEditor application for you. This application not only demonstrates the basics of usi
[DTMF_8.rar] - DTMF Decoder Based on VC6 (Input 8 bit pcm)
[OgreAPIReference.rar] - ogre的api手册,网上我搜索不到。为了方便,我打成chm格式了(15M)其中加入了类图关系显示,方便浏览
相关函数/类:
CString CDialog CWnd CDataExchange MessageBox CFrameWnd CCmdUI SetDlgItemText GetDlgItem CWinApp CSingleDocTemplate CCommandLineInfo ShowWindow UpdateWindow DragAcceptFiles CDocument CPtrArray CView CDC CPrintInfo CFileDialog GetDlgItemText CColorDialog CRichEditCtrl
CString CDialog CWnd CDataExchange MessageBox CFrameWnd CCmdUI SetDlgItemText GetDlgItem CWinApp CSingleDocTemplate CCommandLineInfo ShowWindow UpdateWindow DragAcceptFiles CDocument CPtrArray CView CDC CPrintInfo CFileDialog GetDlgItemText CColorDialog CRichEditCtrl
文件列表(点击判断是否您需要的文件):
3D游戏场景编辑器WIND
....................\media
....................\.....\DeferredShadingMedia
....................\.....\....................\COPYING
....................\.....\....................\deferred.glsl.program
....................\.....\....................\deferred.hlsl.program
....................\.....\....................\deferred.material
....................\.....\....................\deferreddemo.material
....................\.....\....................\DeferredShading
....................\.....\....................\...............\material
....................\.....\....................\...............\........\glsl
....................\.....\....................\...............\........\....\nm_notex_ps.glsl
....................\.....\....................\...............\........\....\nm_ps.glsl
....................\.....\....................\...............\........\....\nm_vs.glsl
....................\.....\....................\...............\........\....\notex_ps.glsl
....................\.....\....................\...............\........\....\ps.glsl
....................\.....\....................\...............\........\....\vs.glsl
....................\.....\....................\...............\........\hlsl
....................\.....\....................\...............\........\....\nm_notex_ps.hlsl
....................\.....\....................\...............\........\....\nm_ps.hlsl
....................\.....\....................\...............\........\....\nm_vs.hlsl
....................\.....\....................\...............\........\....\notex_ps.hlsl
....................\.....\....................\...............\........\....\ps.hlsl
....................\.....\....................\...............\........\....\vs.hlsl
....................\.....\....................\...............\post
....................\.....\....................\...............\....\glsl
....................\.....\....................\...............\....\....\Ambient_ps.glsl
....................\.....\....................\...............\....\....\GlobalLight_ps.glsl
....................\.....\....................\...............\....\....\LightMaterial_ps.glsl
....................\.....\....................\...............\....\....\LightMaterial_vs.glsl
....................\.....\....................\...............\....\....\ShowColour_ps.glsl
....................\.....\....................\...............\....\....\ShowDS_ps.glsl
....................\.....\....................\...............\....\....\ShowNormal_ps.glsl
....................\.....\....................\...............\....\....\SinglePass_ps.glsl
....................\.....\....................\...............\....\....\vs.glsl
....................\.....\....................\...............\....\hlsl
....................\.....\....................\...............\....\....\Ambient_ps.hlsl
....................\.....\....................\...............\....\....\GlobalLight_ps.hlsl
....................\.....\....................\...............\....\....\LightMaterial_ps.hlsl
....................\.....\....................\...............\....\....\LightMaterial_vs.hlsl
....................\.....\....................\...............\....\....\ShowColour_ps.hlsl
....................\.....\....................\...............\....\....\ShowDS_ps.hlsl
....................\.....\....................\...............\....\....\ShowNormal_ps.hlsl
....................\.....\....................\...............\....\....\SinglePass_ps.hlsl
....................\.....\....................\...............\....\....\vs.hlsl
....................\.....\....................\deferred_post_debug.glsl.program
....................\.....\....................\deferred_post_debug.hlsl.program
....................\.....\....................\deferred_post_debug.material
....................\.....\....................\deferred_post_minilight.glsl.program
....................\.....\....................\deferred_post_minilight.hlsl.program
....................\.....\....................\deferred_post_minilight.material
....................\.....\....................\deferred_post_multipass.glsl.program
....................\.....\....................\deferred_post_multipass.hlsl.program
....................\.....\....................\deferred_post_multipass.material
....................\.....\....................\deferred_post_onepass.glsl.program
....................\.....\....................\deferred_post_onepass.hlsl.program
....................\.....\....................\deferred_post_onepass.material
....................\.....\fonts
....................\.....\.....\bluebold.ttf
....................\.....\.....\bluecond.ttf
....................\.....\.....\bluehigh.ttf
....................\.....\.....\read_me.html
....................\.....\.....\solo5.ttf
....................\.....\gui
....................\.....\...\cegui8.layout
....................\.....\...\CompositorDemo.layout
....................\.....\...\CrowdDemo.layout
....................\.....\...\facial.layout
....................\.....\...\Falagard.xsd
....................\.....\...\Font.xsd
....................\.....\...\GUILayout.xsd
....................\.....\...\GUIScheme.xsd
....................\.....\...\Imageset.xsd
....................\.....\...\InstancingDemo.layout
....................\.....\...\OceanDemoLayout.xml
....................\.....\...\ogregui.layout
....................\.....\...\shadows.layout
....................\.....\...\TaharezLook.imageset
....................\.....\...\TaharezLook.looknfeel
... ...
3D游戏场景编辑器WIND
....................\media
....................\.....\DeferredShadingMedia
....................\.....\....................\COPYING
....................\.....\....................\deferred.glsl.program
....................\.....\....................\deferred.hlsl.program
....................\.....\....................\deferred.material
....................\.....\....................\deferreddemo.material
....................\.....\....................\DeferredShading
....................\.....\....................\...............\material
....................\.....\....................\...............\........\glsl
....................\.....\....................\...............\........\....\nm_notex_ps.glsl
....................\.....\....................\...............\........\....\nm_ps.glsl
....................\.....\....................\...............\........\....\nm_vs.glsl
....................\.....\....................\...............\........\....\notex_ps.glsl
....................\.....\....................\...............\........\....\ps.glsl
....................\.....\....................\...............\........\....\vs.glsl
....................\.....\....................\...............\........\hlsl
....................\.....\....................\...............\........\....\nm_notex_ps.hlsl
....................\.....\....................\...............\........\....\nm_ps.hlsl
....................\.....\....................\...............\........\....\nm_vs.hlsl
....................\.....\....................\...............\........\....\notex_ps.hlsl
....................\.....\....................\...............\........\....\ps.hlsl
....................\.....\....................\...............\........\....\vs.hlsl
....................\.....\....................\...............\post
....................\.....\....................\...............\....\glsl
....................\.....\....................\...............\....\....\Ambient_ps.glsl
....................\.....\....................\...............\....\....\GlobalLight_ps.glsl
....................\.....\....................\...............\....\....\LightMaterial_ps.glsl
....................\.....\....................\...............\....\....\LightMaterial_vs.glsl
....................\.....\....................\...............\....\....\ShowColour_ps.glsl
....................\.....\....................\...............\....\....\ShowDS_ps.glsl
....................\.....\....................\...............\....\....\ShowNormal_ps.glsl
....................\.....\....................\...............\....\....\SinglePass_ps.glsl
....................\.....\....................\...............\....\....\vs.glsl
....................\.....\....................\...............\....\hlsl
....................\.....\....................\...............\....\....\Ambient_ps.hlsl
....................\.....\....................\...............\....\....\GlobalLight_ps.hlsl
....................\.....\....................\...............\....\....\LightMaterial_ps.hlsl
....................\.....\....................\...............\....\....\LightMaterial_vs.hlsl
....................\.....\....................\...............\....\....\ShowColour_ps.hlsl
....................\.....\....................\...............\....\....\ShowDS_ps.hlsl
....................\.....\....................\...............\....\....\ShowNormal_ps.hlsl
....................\.....\....................\...............\....\....\SinglePass_ps.hlsl
....................\.....\....................\...............\....\....\vs.hlsl
....................\.....\....................\deferred_post_debug.glsl.program
....................\.....\....................\deferred_post_debug.hlsl.program
....................\.....\....................\deferred_post_debug.material
....................\.....\....................\deferred_post_minilight.glsl.program
....................\.....\....................\deferred_post_minilight.hlsl.program
....................\.....\....................\deferred_post_minilight.material
....................\.....\....................\deferred_post_multipass.glsl.program
....................\.....\....................\deferred_post_multipass.hlsl.program
....................\.....\....................\deferred_post_multipass.material
....................\.....\....................\deferred_post_onepass.glsl.program
....................\.....\....................\deferred_post_onepass.hlsl.program
....................\.....\....................\deferred_post_onepass.material
....................\.....\fonts
....................\.....\.....\bluebold.ttf
....................\.....\.....\bluecond.ttf
....................\.....\.....\bluehigh.ttf
....................\.....\.....\read_me.html
....................\.....\.....\solo5.ttf
....................\.....\gui
....................\.....\...\cegui8.layout
....................\.....\...\CompositorDemo.layout
....................\.....\...\CrowdDemo.layout
....................\.....\...\facial.layout
....................\.....\...\Falagard.xsd
....................\.....\...\Font.xsd
....................\.....\...\GUILayout.xsd
....................\.....\...\GUIScheme.xsd
....................\.....\...\Imageset.xsd
....................\.....\...\InstancingDemo.layout
....................\.....\...\OceanDemoLayout.xml
....................\.....\...\ogregui.layout
....................\.....\...\shadows.layout
....................\.....\...\TaharezLook.imageset
....................\.....\...\TaharezLook.looknfeel
... ...