详细说明:在OGRE引擎中绑下Lua脚本语言,对开发网络游戏的朋友同时想使用LUA作为开发脚本时非常有用.
[3DRPG.rar] - 3d游戏的一些基本场景包括任务山水河流等是用vc开发的
[LFEngine.rar] - LF最新源代码,可直接编译进游戏,花了五万块买来的
[linshimulu.zip] - 使用HTTP协议将文件下载到Windows的下载文件临时目录的程序源代码
[CEGUITestCodes.rar] - dx调用CEGUI程序,能够彻底的说明一个简单的调用过程
[window_CE_keyboard_driver.rar] - 大家可以看看,错误之处欢迎指出,这时本人花不少时间搞出来的啊
[9665.lua_for_tge.rar] - torque游戏引擎绑定的LUA脚本系统源代码,对开发网络游戏时使用LUA脚本有很好的参考价值.
[Chesssource.rar] - 一个3D国际象棋游戏的源代码,用c++和directX写的,效果很好看
[OGRE_01a.rar] - 数据结构里的走迷宫实验,把它编成一个类似坦克游戏的程序
[ogre.rar] - Ogre 3D是一个成熟,稳定,可靠,灵活,跨平台,而且拥有丰富功能实时3D图形库. 本书是学习OGRE的最佳入门书籍
[2003071719055726370.rar] - 3D MotoRacer是数位红公司开发的一款针对Nokia S60设备及Sony Ericsson p800(UIQ)/p802的3d游戏,本文就是针对他的开发过程进行介绍的文章。
[LFEngine.rar] - LF最新源代码,可直接编译进游戏,花了五万块买来的
[linshimulu.zip] - 使用HTTP协议将文件下载到Windows的下载文件临时目录的程序源代码
[CEGUITestCodes.rar] - dx调用CEGUI程序,能够彻底的说明一个简单的调用过程
[window_CE_keyboard_driver.rar] - 大家可以看看,错误之处欢迎指出,这时本人花不少时间搞出来的啊
[9665.lua_for_tge.rar] - torque游戏引擎绑定的LUA脚本系统源代码,对开发网络游戏时使用LUA脚本有很好的参考价值.
[Chesssource.rar] - 一个3D国际象棋游戏的源代码,用c++和directX写的,效果很好看
[OGRE_01a.rar] - 数据结构里的走迷宫实验,把它编成一个类似坦克游戏的程序
[ogre.rar] - Ogre 3D是一个成熟,稳定,可靠,灵活,跨平台,而且拥有丰富功能实时3D图形库. 本书是学习OGRE的最佳入门书籍
[2003071719055726370.rar] - 3D MotoRacer是数位红公司开发的一款针对Nokia S60设备及Sony Ericsson p800(UIQ)/p802的3d游戏,本文就是针对他的开发过程进行介绍的文章。
文件列表(点击判断是否您需要的文件):
Lua Bind Test
.............\bin
.............\...\Lua51.dll
.............\...\Lua51_d.dll
.............\...\LuaBind.dll
.............\...\LuaBind_d.dll
.............\...\resources.cfg
.............\include
.............\.......\lapi.h
.............\.......\lauxlib.h
.............\.......\lcode.h
.............\.......\ldebug.h
.............\.......\ldo.h
.............\.......\lfunc.h
.............\.......\lgc.h
.............\.......\llex.h
.............\.......\llimits.h
.............\.......\lmem.h
.............\.......\lobject.h
.............\.......\lopcodes.h
.............\.......\lparser.h
.............\.......\lstate.h
.............\.......\lstring.h
.............\.......\ltable.h
.............\.......\ltm.h
.............\.......\lua.h
.............\.......\luabind
.............\.......\.......\adopt_policy.hpp
.............\.......\.......\back_reference.hpp
.............\.......\.......\back_reference_fwd.hpp
.............\.......\.......\class.hpp
.............\.......\.......\class_info.hpp
.............\.......\.......\config.hpp
.............\.......\.......\container_policy.hpp
.............\.......\.......\copy_policy.hpp
.............\.......\.......\dependency_policy.hpp
.............\.......\.......\detail
.............\.......\.......\......\calc_arity.hpp
.............\.......\.......\......\call.hpp
.............\.......\.......\......\call_function.hpp
.............\.......\.......\......\call_member.hpp
.............\.......\.......\......\call_operator_iterate.hpp
.............\.......\.......\......\class_cache.hpp
.............\.......\.......\......\class_registry.hpp
.............\.......\.......\......\class_rep.hpp
.............\.......\.......\......\constructor.hpp
.............\.......\.......\......\construct_rep.hpp
.............\.......\.......\......\convert_to_lua.hpp
.............\.......\.......\......\debug.hpp
.............\.......\.......\......\decorate_type.hpp
.............\.......\.......\......\enum_maker.hpp
.............\.......\.......\......\find_best_match.hpp
.............\.......\.......\......\garbage_collector.hpp
.............\.......\.......\......\get_overload_signature.hpp
.............\.......\.......\......\get_signature.hpp
.............\.......\.......\......\has_get_pointer.hpp
.............\.......\.......\......\implicit_cast.hpp
.............\.......\.......\......\is_indirect_const.hpp
.............\.......\.......\......\link_compatibility.hpp
.............\.......\.......\......\method_rep.hpp
.............\.......\.......\......\most_derived.hpp
.............\.......\.......\......\object_call.hpp
.............\.......\.......\......\object_funs.hpp
.............\.......\.......\......\object_rep.hpp
.............\.......\.......\......\open.hpp
.............\.......\.......\......\operator_id.hpp
.............\.......\.......\......\other.hpp
.............\.......\.......\......\overload_rep.hpp
.............\.......\.......\......\overload_rep_base.hpp
.............\.......\.......\......\pcall.hpp
.............\.......\.......\......\pointee_sizeof.hpp
.............\.......\.......\......\pointee_typeid.hpp
.............\.......\.......\......\policy.hpp
.............\.......\.......\......\primitives.hpp
.............\.......\.......\......\property.hpp
.............\.......\.......\......\ref.hpp
.............\.......\.......\......\signature_match.hpp
.............\.......\.......\......\stack_utils.hpp
.............\.......\.......\......\typetraits.hpp
.............\.......\.......\......\yes_no.hpp
.............\.......\.......\discard_result_policy.hpp
.............\.......\.......\error.hpp
.............\.......\.......\from_stack.hpp
.............\.......\.......\function.hpp
.............\.......\.......\get_pointer.hpp
.............\.......\.......\handle.hpp
.............\.......\.......\iterator_policy.hpp
.............\.......\.......\luabind.hpp
.............\.......\.......\lua_include.hpp
.............\.......\.......\object.hpp
.............\.......\.......\open.hpp
... ...
Lua Bind Test
.............\bin
.............\...\Lua51.dll
.............\...\Lua51_d.dll
.............\...\LuaBind.dll
.............\...\LuaBind_d.dll
.............\...\resources.cfg
.............\include
.............\.......\lapi.h
.............\.......\lauxlib.h
.............\.......\lcode.h
.............\.......\ldebug.h
.............\.......\ldo.h
.............\.......\lfunc.h
.............\.......\lgc.h
.............\.......\llex.h
.............\.......\llimits.h
.............\.......\lmem.h
.............\.......\lobject.h
.............\.......\lopcodes.h
.............\.......\lparser.h
.............\.......\lstate.h
.............\.......\lstring.h
.............\.......\ltable.h
.............\.......\ltm.h
.............\.......\lua.h
.............\.......\luabind
.............\.......\.......\adopt_policy.hpp
.............\.......\.......\back_reference.hpp
.............\.......\.......\back_reference_fwd.hpp
.............\.......\.......\class.hpp
.............\.......\.......\class_info.hpp
.............\.......\.......\config.hpp
.............\.......\.......\container_policy.hpp
.............\.......\.......\copy_policy.hpp
.............\.......\.......\dependency_policy.hpp
.............\.......\.......\detail
.............\.......\.......\......\calc_arity.hpp
.............\.......\.......\......\call.hpp
.............\.......\.......\......\call_function.hpp
.............\.......\.......\......\call_member.hpp
.............\.......\.......\......\call_operator_iterate.hpp
.............\.......\.......\......\class_cache.hpp
.............\.......\.......\......\class_registry.hpp
.............\.......\.......\......\class_rep.hpp
.............\.......\.......\......\constructor.hpp
.............\.......\.......\......\construct_rep.hpp
.............\.......\.......\......\convert_to_lua.hpp
.............\.......\.......\......\debug.hpp
.............\.......\.......\......\decorate_type.hpp
.............\.......\.......\......\enum_maker.hpp
.............\.......\.......\......\find_best_match.hpp
.............\.......\.......\......\garbage_collector.hpp
.............\.......\.......\......\get_overload_signature.hpp
.............\.......\.......\......\get_signature.hpp
.............\.......\.......\......\has_get_pointer.hpp
.............\.......\.......\......\implicit_cast.hpp
.............\.......\.......\......\is_indirect_const.hpp
.............\.......\.......\......\link_compatibility.hpp
.............\.......\.......\......\method_rep.hpp
.............\.......\.......\......\most_derived.hpp
.............\.......\.......\......\object_call.hpp
.............\.......\.......\......\object_funs.hpp
.............\.......\.......\......\object_rep.hpp
.............\.......\.......\......\open.hpp
.............\.......\.......\......\operator_id.hpp
.............\.......\.......\......\other.hpp
.............\.......\.......\......\overload_rep.hpp
.............\.......\.......\......\overload_rep_base.hpp
.............\.......\.......\......\pcall.hpp
.............\.......\.......\......\pointee_sizeof.hpp
.............\.......\.......\......\pointee_typeid.hpp
.............\.......\.......\......\policy.hpp
.............\.......\.......\......\primitives.hpp
.............\.......\.......\......\property.hpp
.............\.......\.......\......\ref.hpp
.............\.......\.......\......\signature_match.hpp
.............\.......\.......\......\stack_utils.hpp
.............\.......\.......\......\typetraits.hpp
.............\.......\.......\......\yes_no.hpp
.............\.......\.......\discard_result_policy.hpp
.............\.......\.......\error.hpp
.............\.......\.......\from_stack.hpp
.............\.......\.......\function.hpp
.............\.......\.......\get_pointer.hpp
.............\.......\.......\handle.hpp
.............\.......\.......\iterator_policy.hpp
.............\.......\.......\luabind.hpp
.............\.......\.......\lua_include.hpp
.............\.......\.......\object.hpp
.............\.......\.......\open.hpp
... ...