详细说明:以vc++和vb为开发工具,应用于视频设备转台的控制.通过计算机串口或者并口把指令发送到解码器,再由解码器控制相关的继电器,从而控制转台各个方向的运动
[VCcom.rar] - 利用VC 编程实现PC机与单片机的通信,可以更改通信的串口波特率,校验位
[URATVHDLDocument.rar] - 用VHDL描述uart后整理的文档,很全面,代码注释很详细
[sourcecode.zip] - 基因演算法source code範例vc
[直接操作并行口.zip] - win98 winnt 直接操作并行口 VC++ 并口编程
[MPC8260COD09.zip] - 飞思卡尔mpc8260 mcc通讯模块初始化模块,收发模块,包含模块c代码及汇编码
[VB_Parallel.rar] - VB控制并口,使用Windriver,使用前请安装Windriver
[I2C.rar] - VB下使用并口模拟I2C程序,控制一个LNBP21的程序,可能功能您用不到,但是模拟I2C程序部分还是可以参考的。
[vbbk.rar] - 使用VB编程的人员如果需要在Windows下使用并口打印机逐行打印,而又不想使用Windows的驱动程序。我们这里提供一种不需要任何外来的元件的方法。
[URATVHDLDocument.rar] - 用VHDL描述uart后整理的文档,很全面,代码注释很详细
[sourcecode.zip] - 基因演算法source code範例vc
[直接操作并行口.zip] - win98 winnt 直接操作并行口 VC++ 并口编程
[MPC8260COD09.zip] - 飞思卡尔mpc8260 mcc通讯模块初始化模块,收发模块,包含模块c代码及汇编码
[VB_Parallel.rar] - VB控制并口,使用Windriver,使用前请安装Windriver
[I2C.rar] - VB下使用并口模拟I2C程序,控制一个LNBP21的程序,可能功能您用不到,但是模拟I2C程序部分还是可以参考的。
[vbbk.rar] - 使用VB编程的人员如果需要在Windows下使用并口打印机逐行打印,而又不想使用Windows的驱动程序。我们这里提供一种不需要任何外来的元件的方法。
相关函数/类:
CWnd CDialog CDataExchange CString GetDlgItem CComboBox SetDlgItemText CButton EnableWindow CPoint GetParent GetDlgCtrlID CBitmapButton CDC CRect CPen SetBkColor GetSysColor SelectObject LineTo DrawEdge CBrush FillRect DrawText DeleteObject SetEvent ResetEvent CreateEvent InitializeCriticalSection EnterCriticalSection CloseHandle CreateFile SetCommTimeouts SetCommMask GetCommState BuildCommDCB SetCommState PurgeComm LeaveCriticalSection WaitCommEvent GetLastError WaitForMultipleObjects ReadFile WriteFile ClearCommError GetCommMask SendMessage ResumeThread SuspendThread FormatMessage MessageBox LocalFree GetOverlappedResult CWinApp DestroyIcon LoadIcon GetSystemMenu CMenu LoadString AppendMenu SetTimer CFile IsIconic CPaintDC GetSystemMetrics GetClientRect DrawIcon RedrawWindow KillTimer
CWnd CDialog CDataExchange CString GetDlgItem CComboBox SetDlgItemText CButton EnableWindow CPoint GetParent GetDlgCtrlID CBitmapButton CDC CRect CPen SetBkColor GetSysColor SelectObject LineTo DrawEdge CBrush FillRect DrawText DeleteObject SetEvent ResetEvent CreateEvent InitializeCriticalSection EnterCriticalSection CloseHandle CreateFile SetCommTimeouts SetCommMask GetCommState BuildCommDCB SetCommState PurgeComm LeaveCriticalSection WaitCommEvent GetLastError WaitForMultipleObjects ReadFile WriteFile ClearCommError GetCommMask SendMessage ResumeThread SuspendThread FormatMessage MessageBox LocalFree GetOverlappedResult CWinApp DestroyIcon LoadIcon GetSystemMenu CMenu LoadString AppendMenu SetTimer CFile IsIconic CPaintDC GetSystemMetrics GetClientRect DrawIcon RedrawWindow KillTimer
文件列表(点击判断是否您需要的文件):
第2章 云台镜头控制系统
.......................\CodeDlg.cpp
.......................\CodeDlg.h
.......................\ConfigDlg.cpp
.......................\configdlg.h
.......................\Debug
.......................\MirrorButton.cpp
.......................\MirrorButton.h
.......................\MyBitmapButton.cpp
.......................\MyBitmapButton.h
.......................\MyButton.cpp
.......................\MyButton.h
.......................\ReadMe.txt
.......................\res
.......................\...\Arrow_up.ico




.......................\...\bmp00004.bmp
.......................\...\bmp00005.bmp
.......................\...\bmp00006.bmp
.......................\...\bmp00007.bmp
.......................\...\bmp00008.bmp
.......................\...\bmp00009.bmp
.......................\...\bmp00010.bmp
.......................\...\bmp00011.bmp
.......................\...\bmp00012.bmp
.......................\...\bmp00013.bmp
.......................\...\down_up.bmp
.......................\...\icon1.ico
.......................\...\up.bmp
.......................\...\upleft_u.bmp
.......................\...\yuntai.ico
.......................\...\yuntai.rc2
.......................\resource.h
.......................\SerialPort.cpp
.......................\SerialPort.h
.......................\StdAfx.cpp
.......................\StdAfx.h
.......................\vb源码
.......................\......\clsFile.cls
.......................\......\clsSerialPort.cls
.......................\......\frmCode.frm
.......................\......\frmConfig.frm
.......................\......\image
.......................\......\.....\Arrow_up.ico




.......................\......\.....\leftdown1.bmp
.......................\......\.....\leftdown2.bmp
.......................\......\.....\leftup1.bmp
.......................\......\.....\leftup2.bmp
.......................\......\.....\right1.bmp
.......................\......\.....\right2.bmp
.......................\......\.....\rightdown1.bmp
.......................\......\.....\rightdown2.bmp
.......................\......\.....\rightup1.bmp
.......................\......\.....\rightup2.bmp
.......................\......\.....\start.bmp
.......................\......\.....\up1.bmp
.......................\......\.....\up2.bmp
.......................\......\.....\yuntai.bmp
.......................\......\.....\yuntairun.bmp
.......................\......\.....\片段.shs
.......................\......\Module1.bas
.......................\......\PushButton.cls
.......................\......\WinIo.dll
.......................\......\WinIo.lib
.......................\......\WinIo.sys
.......................\......\WINIO.VXD
.......................\......\yuntai.exe
.......................\......\yuntai.frm
.......................\......\yuntai.frx
.......................\......\yuntai.vbp
.......................\......\yuntai.vbw
.......................\WinIo.dll
.......................\WinIo.h
.......................\WinIo.lib
.......................\WinIo.sys
.......................\WINIO.VXD
.......................\yuntai.clw
.......................\yuntai.cpp
.......................\yuntai.dsp
.......................\yuntai.dsw
.......................\yuntai.h
.......................\yuntai.ncb
.......................\yuntai.opt
.......................\yuntai.plg
.......................\yuntai.rc
.......................\yuntaiDlg.cpp
.......................\yuntaiDlg.h
.......................\使用注意.txt
第2章 云台镜头控制系统
.......................\CodeDlg.cpp
.......................\CodeDlg.h
.......................\ConfigDlg.cpp
.......................\configdlg.h
.......................\Debug
.......................\MirrorButton.cpp
.......................\MirrorButton.h
.......................\MyBitmapButton.cpp
.......................\MyBitmapButton.h
.......................\MyButton.cpp
.......................\MyButton.h
.......................\ReadMe.txt
.......................\res
.......................\...\Arrow_up.ico




.......................\...\bmp00004.bmp
.......................\...\bmp00005.bmp
.......................\...\bmp00006.bmp
.......................\...\bmp00007.bmp
.......................\...\bmp00008.bmp
.......................\...\bmp00009.bmp
.......................\...\bmp00010.bmp
.......................\...\bmp00011.bmp
.......................\...\bmp00012.bmp
.......................\...\bmp00013.bmp
.......................\...\down_up.bmp
.......................\...\icon1.ico
.......................\...\up.bmp
.......................\...\upleft_u.bmp
.......................\...\yuntai.ico
.......................\...\yuntai.rc2
.......................\resource.h
.......................\SerialPort.cpp
.......................\SerialPort.h
.......................\StdAfx.cpp
.......................\StdAfx.h
.......................\vb源码
.......................\......\clsFile.cls
.......................\......\clsSerialPort.cls
.......................\......\frmCode.frm
.......................\......\frmConfig.frm
.......................\......\image
.......................\......\.....\Arrow_up.ico




.......................\......\.....\leftdown1.bmp
.......................\......\.....\leftdown2.bmp
.......................\......\.....\leftup1.bmp
.......................\......\.....\leftup2.bmp
.......................\......\.....\right1.bmp
.......................\......\.....\right2.bmp
.......................\......\.....\rightdown1.bmp
.......................\......\.....\rightdown2.bmp
.......................\......\.....\rightup1.bmp
.......................\......\.....\rightup2.bmp
.......................\......\.....\start.bmp
.......................\......\.....\up1.bmp
.......................\......\.....\up2.bmp
.......................\......\.....\yuntai.bmp
.......................\......\.....\yuntairun.bmp
.......................\......\.....\片段.shs
.......................\......\Module1.bas
.......................\......\PushButton.cls
.......................\......\WinIo.dll
.......................\......\WinIo.lib
.......................\......\WinIo.sys
.......................\......\WINIO.VXD
.......................\......\yuntai.exe
.......................\......\yuntai.frm
.......................\......\yuntai.frx
.......................\......\yuntai.vbp
.......................\......\yuntai.vbw
.......................\WinIo.dll
.......................\WinIo.h
.......................\WinIo.lib
.......................\WinIo.sys
.......................\WINIO.VXD
.......................\yuntai.clw
.......................\yuntai.cpp
.......................\yuntai.dsp
.......................\yuntai.dsw
.......................\yuntai.h
.......................\yuntai.ncb
.......................\yuntai.opt
.......................\yuntai.plg
.......................\yuntai.rc
.......................\yuntaiDlg.cpp
.......................\yuntaiDlg.h
.......................\使用注意.txt