详细说明:这是《Direct3D游戏开发技术详解》一书的源代码,3D游戏开发的好书,希望对大家有帮助!
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[cc.rar] - 3D游戏编程,hen hao doo 很好的哦, 大家都来下啊
[Terrain_Mo1877794172005.zip] - Direct3D实现地形编辑器, 一个国外的人做的.
[masm_Feiler_v1.0.rar] - 多线程 网络传输 开发环境:Delphi7.0+WinXP,没用其他控件(除了Delphi自带的Indy) 传输协议:TCP/IP 客户端一次发送65000字节的包,服务端负责组装并处理数据粘连。 使用ReadBuffer(),Send()函数来接收发送Buffer内字节,这样作的目的是使程
[Direct3DGO.zip] - D3D程序的设计源代码 简单易懂 的确是一个好东西 不错的入门
[Introduction.To.Direct3D9.rar] - 《Introduction to 3D Game Progamming with DirectX9.0》 中文版 超级好的DX书 由翁云兵翻译 很难找到
[3DGameCode.rar] - 想要学习3D开发的不要错过哦,几款很不错的3D游戏,带可编译通过的源代码。
[TransparentImageTest 去除图象的背景色.zip] - TransparentImageTest 去除图象的背景色.zip
[Direct3DGameExploitureBaedeker-Beginning.Direct3D.] - Direct3D游戏开发入门教程-Beginning.Direct3D.Game.Programming
[3Dgamexx.rar] - 3D游戏编程例程,很有学习价值 里面有从基础开始源代码例子,是学习3d游戏编程的好教材
[PengPeng1.rar] - 这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球
[Terrain_Mo1877794172005.zip] - Direct3D实现地形编辑器, 一个国外的人做的.
[masm_Feiler_v1.0.rar] - 多线程 网络传输 开发环境:Delphi7.0+WinXP,没用其他控件(除了Delphi自带的Indy) 传输协议:TCP/IP 客户端一次发送65000字节的包,服务端负责组装并处理数据粘连。 使用ReadBuffer(),Send()函数来接收发送Buffer内字节,这样作的目的是使程
[Direct3DGO.zip] - D3D程序的设计源代码 简单易懂 的确是一个好东西 不错的入门
[Introduction.To.Direct3D9.rar] - 《Introduction to 3D Game Progamming with DirectX9.0》 中文版 超级好的DX书 由翁云兵翻译 很难找到
[3DGameCode.rar] - 想要学习3D开发的不要错过哦,几款很不错的3D游戏,带可编译通过的源代码。
[TransparentImageTest 去除图象的背景色.zip] - TransparentImageTest 去除图象的背景色.zip
[Direct3DGameExploitureBaedeker-Beginning.Direct3D.] - Direct3D游戏开发入门教程-Beginning.Direct3D.Game.Programming
[3Dgamexx.rar] - 3D游戏编程例程,很有学习价值 里面有从基础开始源代码例子,是学习3d游戏编程的好教材
[PengPeng1.rar] - 这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球
文件列表(点击判断是否您需要的文件):
第10章
......\DolphinVS
......\.........\DolphinVS.cpp
......\.........\DolphinVS.dsp
......\.........\DolphinVS.dsw

......\.........\DolphinVS.manifest
......\.........\DolphinVS.ncb
......\.........\DolphinVS.sln
......\.........\DolphinVS.sln.old
......\.........\DolphinVS.suo
......\.........\DolphinVS.vcproj
......\.........\DolphinVS.vcproj.old
......\.........\readme.txt
......\.........\resource.h
......\.........\winmain.rc
......\DX8_SkinnedMesh

......\...............\mdraw.cpp
......\...............\mload.cpp
......\...............\resource.h
......\...............\skinnedmesh.cpp
......\...............\SkinnedMesh.dsp
......\...............\SkinnedMesh.dsw
......\...............\SkinnedMesh.h
......\...............\SkinnedMesh.ncb
......\...............\SkinnedMesh.rc
......\...............\SkinnedMesh.sln
......\...............\SkinnedMesh.suo
......\...............\SkinnedMesh.vcproj
......\DX9C_SkinnedMesh
......\................\resource.h
......\................\skinmesh1.vsh
......\................\skinmesh2.vsh
......\................\skinmesh3.vsh
......\................\skinmesh4.vsh
......\................\skinnedmesh.cpp
......\................\skinnedmesh.fx

......\................\skinnedmesh.manifest
......\................\skinnedmesh.rc
......\................\skinnedmesh_2002.sln
......\................\skinnedmesh_2002.vcproj
......\................\skinnedmesh_2003.ncb
......\................\skinnedmesh_2003.sln
......\................\skinnedmesh_2003.suo
......\................\skinnedmesh_2003.vcproj
......\DX9_SkinnedMesh
......\...............\readme.txt
......\...............\resource.h
......\...............\skinmesh1.vsh
......\...............\skinmesh2.vsh
......\...............\skinmesh3.vsh
......\...............\skinmesh4.vsh
......\...............\skinnedmesh.cpp
......\...............\SkinnedMesh.dsp
......\...............\SkinnedMesh.dsw

......\...............\SkinnedMesh.manifest
......\...............\SkinnedMesh.ncb
......\...............\SkinnedMesh.sln
......\...............\SkinnedMesh.sln.old
......\...............\SkinnedMesh.suo
......\...............\SkinnedMesh.vcproj
......\...............\SkinnedMesh.vcproj.old
......\...............\winmain.aps
......\...............\winmain.rc
第11章
......\Billboard
......\.........\billboard.cpp
......\.........\billboard.dsp
......\.........\billboard.dsw

......\.........\Billboard.manifest
......\.........\Billboard.ncb
......\.........\Billboard.sln
......\.........\Billboard.sln.old
......\.........\Billboard.suo
......\.........\Billboard.vcproj
......\.........\Billboard.vcproj.old
......\.........\readme.txt
......\.........\resource.h
......\.........\winmain.rc
......\PointSprites
......\............\pointsprites.cpp
......\............\pointsprites.dsp
......\............\pointsprites.dsw

......\............\PointSprites.manifest
......\............\PointSprites.ncb
......\............\PointSprites.sln
......\............\PointSprites.sln.old
......\............\PointSprites.suo
... ...
第10章
......\DolphinVS
......\.........\DolphinVS.cpp
......\.........\DolphinVS.dsp
......\.........\DolphinVS.dsw

......\.........\DolphinVS.manifest
......\.........\DolphinVS.ncb
......\.........\DolphinVS.sln
......\.........\DolphinVS.sln.old
......\.........\DolphinVS.suo
......\.........\DolphinVS.vcproj
......\.........\DolphinVS.vcproj.old
......\.........\readme.txt
......\.........\resource.h
......\.........\winmain.rc
......\DX8_SkinnedMesh
......\...............\mdraw.cpp
......\...............\mload.cpp
......\...............\resource.h
......\...............\skinnedmesh.cpp
......\...............\SkinnedMesh.dsp
......\...............\SkinnedMesh.dsw
......\...............\SkinnedMesh.h
......\...............\SkinnedMesh.ncb
......\...............\SkinnedMesh.rc
......\...............\SkinnedMesh.sln
......\...............\SkinnedMesh.suo
......\...............\SkinnedMesh.vcproj
......\DX9C_SkinnedMesh
......\................\resource.h
......\................\skinmesh1.vsh
......\................\skinmesh2.vsh
......\................\skinmesh3.vsh
......\................\skinmesh4.vsh
......\................\skinnedmesh.cpp
......\................\skinnedmesh.fx

......\................\skinnedmesh.manifest
......\................\skinnedmesh.rc
......\................\skinnedmesh_2002.sln
......\................\skinnedmesh_2002.vcproj
......\................\skinnedmesh_2003.ncb
......\................\skinnedmesh_2003.sln
......\................\skinnedmesh_2003.suo
......\................\skinnedmesh_2003.vcproj
......\DX9_SkinnedMesh
......\...............\readme.txt
......\...............\resource.h
......\...............\skinmesh1.vsh
......\...............\skinmesh2.vsh
......\...............\skinmesh3.vsh
......\...............\skinmesh4.vsh
......\...............\skinnedmesh.cpp
......\...............\SkinnedMesh.dsp
......\...............\SkinnedMesh.dsw

......\...............\SkinnedMesh.manifest
......\...............\SkinnedMesh.ncb
......\...............\SkinnedMesh.sln
......\...............\SkinnedMesh.sln.old
......\...............\SkinnedMesh.suo
......\...............\SkinnedMesh.vcproj
......\...............\SkinnedMesh.vcproj.old
......\...............\winmain.aps
......\...............\winmain.rc
第11章
......\Billboard
......\.........\billboard.cpp
......\.........\billboard.dsp
......\.........\billboard.dsw

......\.........\Billboard.manifest
......\.........\Billboard.ncb
......\.........\Billboard.sln
......\.........\Billboard.sln.old
......\.........\Billboard.suo
......\.........\Billboard.vcproj
......\.........\Billboard.vcproj.old
......\.........\readme.txt
......\.........\resource.h
......\.........\winmain.rc
......\PointSprites
......\............\pointsprites.cpp
......\............\pointsprites.dsp
......\............\pointsprites.dsw
......\............\PointSprites.manifest
......\............\PointSprites.ncb
......\............\PointSprites.sln
......\............\PointSprites.sln.old
......\............\PointSprites.suo
... ...