详细说明:DirectX 9 3D图形程序设计
本书着重阐述了用DirectX 9进行3维图形设计的技术。对于进行游戏设计的编程人员,计算机动画工作者,计算机,电子学科学生来说,是非常理想的学习和参考资料。 <>涉及的内容包括:基础3维图形座标变换,利用DirectX进行位图操作,顶点渲染,光照,纹理映射,阴影,雾化等。并且阐述了DirectX 9最新也是最强的特性:可编程顶点渲染和像素渲染。通过DirectX 9提供的可编程语言,游戏设计者可以很方便地更改3维变换和光照渲染方法,在个人电脑上实时演示具有电影动画品质的3维图形。本书由浅入深,带领读者使用DirectX 9设计出高品质的3维游戏。随书附带的CD包括了本书每一章节内容的范例和源程序,具有极高的使用价值。
相关搜索:
DirectX 9 3D图形程序设计 direct 3D DirectX 3D Directx 纹理 动画 纹理 directx DirectX 9 3D%CD%BC%D0%CE%B3%CC%D0%F2%C9%E8%BC%C6 directx 雾 纹理映射
[Direct3D_game_rumenjiaocheng.rar] - Direct3D游戏编程入门教程
本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲
[FAT32文件系统程序和说明.rar] - FAT32文件系统程序和说明
[DirectXRendering.rar] - 主要研究和探讨了基于DirectX的真实感地形实时渲染技术。文章在规则格网DEM基础之上,采用基 于LOD的DEM多分辨率动态构网技术和多层纹理贴图方法,生成比较真实的地面景观,同时添加了天空、烟雾等 效果,使显示效果更加真实。生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要
[lightPrimitive.zip] - DirectX 3D编程中灯光是生命,本程序充分展示了D3D中灯光的艺术,当你看到程序的运行结果时你会再次的感叹:这么简单的场景竟然渲染得这样漂亮!
[DirectX.rar] - ·第 1 章 3D基础知识 ·1.1 什么是3D? ·1.2 3D相关概念 ·1.3 DirectX介绍 ·1.4 Direct3D中3D基元 ·1.5 Direct3D的表面和顶点法向矢量 ·第 2 章 Direct3D系统架构 ·2.1 Direct3D在系统中的位置 ·2.2
[Visual_C++_DirectX9_3D_GameDevelop1.rar] - DirectX9 3D游戏开发导引第一部分(由于整本书200多M太大了,分成五部分上传) 书全面地介绍了使用Visual C++/DircctX9开发3D游戏的基本方法和步骤。全书共分为21章,主要内容包括Win32 API编程、3D游戏中的数学基础、各种3D渲染原理及其实现技术、Direct
[DirectXSDK_VisualC++_game_desing.rar] - 基于DirectX(SDK)的Visual C++游戏设计 电脑游戏经过短短30年的发展,已经成为影响公众生活,改变公众娱乐方式的重要产业。过去,人们主要是借助电影、电视、音乐等方式来娱乐。而今天,以游戏为代表的电子娱乐正在成为主流娱乐方式。游戏也正在迅速成长为一个庞大的产业。Microsoft
[Fog.rar] - 著名的www.gametutorials.com上下载的Direct3D中关于雾化Fog的例子源代码
[DirectX_multi-texture.rar] - 多重纹理从原则上讲全部可以被多次渲染所替代,因为多重纹理实际上就是将多次渲染中的每遍中的纹理在一遍中进行操作。因此我们首先介绍一下多次渲染,然后概要介绍一下多重纹理的使用方法和实现的效果。
[DirectX.rar] - 3D游戏程序设计入门(DirectX9.0),是游戏入门的基础教程,包含教程和全部的源代码
[FAT32文件系统程序和说明.rar] - FAT32文件系统程序和说明
[DirectXRendering.rar] - 主要研究和探讨了基于DirectX的真实感地形实时渲染技术。文章在规则格网DEM基础之上,采用基 于LOD的DEM多分辨率动态构网技术和多层纹理贴图方法,生成比较真实的地面景观,同时添加了天空、烟雾等 效果,使显示效果更加真实。生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要
[lightPrimitive.zip] - DirectX 3D编程中灯光是生命,本程序充分展示了D3D中灯光的艺术,当你看到程序的运行结果时你会再次的感叹:这么简单的场景竟然渲染得这样漂亮!
[DirectX.rar] - ·第 1 章 3D基础知识 ·1.1 什么是3D? ·1.2 3D相关概念 ·1.3 DirectX介绍 ·1.4 Direct3D中3D基元 ·1.5 Direct3D的表面和顶点法向矢量 ·第 2 章 Direct3D系统架构 ·2.1 Direct3D在系统中的位置 ·2.2
[Visual_C++_DirectX9_3D_GameDevelop1.rar] - DirectX9 3D游戏开发导引第一部分(由于整本书200多M太大了,分成五部分上传) 书全面地介绍了使用Visual C++/DircctX9开发3D游戏的基本方法和步骤。全书共分为21章,主要内容包括Win32 API编程、3D游戏中的数学基础、各种3D渲染原理及其实现技术、Direct
[DirectXSDK_VisualC++_game_desing.rar] - 基于DirectX(SDK)的Visual C++游戏设计 电脑游戏经过短短30年的发展,已经成为影响公众生活,改变公众娱乐方式的重要产业。过去,人们主要是借助电影、电视、音乐等方式来娱乐。而今天,以游戏为代表的电子娱乐正在成为主流娱乐方式。游戏也正在迅速成长为一个庞大的产业。Microsoft
[Fog.rar] - 著名的www.gametutorials.com上下载的Direct3D中关于雾化Fog的例子源代码
[DirectX_multi-texture.rar] - 多重纹理从原则上讲全部可以被多次渲染所替代,因为多重纹理实际上就是将多次渲染中的每遍中的纹理在一遍中进行操作。因此我们首先介绍一下多次渲染,然后概要介绍一下多重纹理的使用方法和实现的效果。
[DirectX.rar] - 3D游戏程序设计入门(DirectX9.0),是游戏入门的基础教程,包含教程和全部的源代码
文件列表(点击判断是否您需要的文件):
DirectX 9 3D图形程序设计_0
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DirectX 9 3D图形程序设计_0
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