详细说明:hge是一款开源的免费2D游戏开发引擎,可以利用该引擎开发自己的游戏-revenue is free 2D game development engine, the engine can use and develop its own game
[mir112347628.rar] - 韩国正式版本 vc++ 源码GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码
[LFEngine.rar] - LF最新源代码,可直接编译进游戏,花了五万块买来的
[[Server]Map.rar] - 这个是游戏地图服务器的实现,很有技术含量。
[AnaEngine.zip] - 国外一个结构非常好的3D游戏引擎,非常适合于引擎学习
[collectPakage.rar] - 对经过网卡的数据包采集,为入侵检测的分析以及响应,做准备!
[hge-1.53-src.zip] - 功能强大的2D游戏引擎。具有多种缩放、透明叠加效果及多种预定义粒子系统。
[45MapMaker.rar] - 2D的斜45度地图编辑器,RPG游戏开发用。
[学3D编游戏.RAR.rar] - 一个非常好的3D游戏开发的原程序,有详尽的注释,是学3D游戏的好帮手!
[FrustumCulling.rar] - 一个完整的裁剪体和摄像机程序,包括裁剪体类Frustum的构造及其判断是非在其内的方法等,还有摄像机的方法更新等,非常实用!
[ASP.NET_XML深入编程技术.rar] - 这是一本介绍asp.net和XML的编程的书,对XML学习者很有帮助!
[LFEngine.rar] - LF最新源代码,可直接编译进游戏,花了五万块买来的
[[Server]Map.rar] - 这个是游戏地图服务器的实现,很有技术含量。
[AnaEngine.zip] - 国外一个结构非常好的3D游戏引擎,非常适合于引擎学习
[collectPakage.rar] - 对经过网卡的数据包采集,为入侵检测的分析以及响应,做准备!
[hge-1.53-src.zip] - 功能强大的2D游戏引擎。具有多种缩放、透明叠加效果及多种预定义粒子系统。
[45MapMaker.rar] - 2D的斜45度地图编辑器,RPG游戏开发用。
[学3D编游戏.RAR.rar] - 一个非常好的3D游戏开发的原程序,有详尽的注释,是学3D游戏的好帮手!
[FrustumCulling.rar] - 一个完整的裁剪体和摄像机程序,包括裁剪体类Frustum的构造及其判断是非在其内的方法等,还有摄像机的方法更新等,非常实用!
[ASP.NET_XML深入编程技术.rar] - 这是一本介绍asp.net和XML的编程的书,对XML学习者很有帮助!
文件列表(点击判断是否您需要的文件):
hge16
.....\bass.dll
.....\doc
.....\...\html
.....\...\....\1.gif




.....\...\....\bcbsetup4.gif
.....\...\....\bcbsetup5.gif
.....\...\....\cnt_fbuilder.html
.....\...\....\cnt_hgeanim.html
.....\...\....\cnt_hgecolor.html
.....\...\....\cnt_hgeconst.html
.....\...\....\cnt_hgedata.html
.....\...\....\cnt_hgedistort.html
.....\...\....\cnt_hgefont.html
.....\...\....\cnt_hgefunc.html
.....\...\....\cnt_hgegui.html
.....\...\....\cnt_hgeguio.html
.....\...\....\cnt_hgeparticle.html
.....\...\....\cnt_hgepmanager.html
.....\...\....\cnt_hgerect.html
.....\...\....\cnt_hgeresource.html
.....\...\....\cnt_hgesprite.html
.....\...\....\cnt_hgestring.html
.....\...\....\cnt_hgevector.html
.....\...\....\cnt_main.html
.....\...\....\cnt_peditor.html
.....\...\....\cnt_setup.html
.....\...\....\cnt_tutorials.html
.....\...\....\devcppsetup1.gif
.....\...\....\devcppsetup2.gif
.....\...\....\devcppsetup3.gif
.....\...\....\devcppsetup4.gif
.....\...\....\devcppsetup5.gif
.....\...\....\fbuilder_fontcode.html
.....\...\....\fbuilder_fontconv.html
.....\...\....\fbuilder_ini.html
.....\...\....\fbuilder_interface.html
.....\...\....\fbuilder__main.html
.....\...\....\hge.css
.....\...\....\hge.js
.....\...\....\hgeanim_constructor.html
.....\...\....\hgeanim_getframe.html
.....\...\....\hgeanim_getframes.html
.....\...\....\hgeanim_getmode.html
.....\...\....\hgeanim_getspeed.html
.....\...\....\hgeanim_isplaying.html
.....\...\....\hgeanim_operators.html
.....\...\....\hgeanim_play.html
.....\...\....\hgeanim_resume.html
.....\...\....\hgeanim_setframe.html
.....\...\....\hgeanim_setframes.html
.....\...\....\hgeanim_setmode.html
.....\...\....\hgeanim_setspeed.html
.....\...\....\hgeanim_stop.html
.....\...\....\hgeanim_update.html
.....\...\....\hgeanim__main.html
.....\...\....\hgecolor_clamp.html
.....\...\....\hgecolor_constructors.html
.....\...\....\hgecolor_datamembers.html
.....\...\....\hgecolor_gethwcolor.html
.....\...\....\hgecolor_operators.html
.....\...\....\hgecolor_sethwcolor.html
.....\...\....\hgecolor__main.html
.....\...\....\hgeconst_blendmode.html
.....\...\....\hgeconst_common.html
.....\...\....\hgeconst_keycodes.html
.....\...\....\hgeconst_systemstate.html
.....\...\....\hgeconst__main.html
.....\...\....\hgedata_common.html
.....\...\....\hgedata_hwcolor.html
.....\...\....\hgedata_inputevent.html
.....\...\....\hgedata_quad.html
.....\...\....\hgedata_resource.html
.....\...\....\hgedata_state.html
.....\...\....\hgedata_triple.html
.....\...\....\hgedata_vertex.html
.....\...\....\hgedata__main.html
.....\...\....\hgedistort_clear.html
.....\...\....\hgedistort_constructor.html
.....\...\....\hgedistort_getblendmode.html
.....\...\....\hgedistort_getcolor.html
.....\...\....\hgedistort_getcols.html
.....\...\....\hgedistort_getdisplacement.html
.....\...\....\hgedistort_getrows.html
.....\...\....\hgedistort_gettexture.html
.....\...\....\hgedistort_gettexturerect.html
.....\...\....\hgedistort_getz.html
.....\...\....\hgedistort_operators.html
.....\...\....\hgedistort_render.html
.....\...\....\hgedistort_setblendmode.html
.....\...\....\hgedistort_setcolor.html
.....\...\....\hgedistort_setdisplacement.html
.....\...\....\hgedistort_settexture.html
.....\...\....\hgedistort_settexturerect.html
.....\...\....\hgedistort_setz.html
.....\...\....\hgedistort__main.html
hge16
.....\bass.dll
.....\doc
.....\...\html
.....\...\....\1.gif




.....\...\....\bcbsetup4.gif
.....\...\....\bcbsetup5.gif
.....\...\....\cnt_fbuilder.html
.....\...\....\cnt_hgeanim.html
.....\...\....\cnt_hgecolor.html
.....\...\....\cnt_hgeconst.html
.....\...\....\cnt_hgedata.html
.....\...\....\cnt_hgedistort.html
.....\...\....\cnt_hgefont.html
.....\...\....\cnt_hgefunc.html
.....\...\....\cnt_hgegui.html
.....\...\....\cnt_hgeguio.html
.....\...\....\cnt_hgeparticle.html
.....\...\....\cnt_hgepmanager.html
.....\...\....\cnt_hgerect.html
.....\...\....\cnt_hgeresource.html
.....\...\....\cnt_hgesprite.html
.....\...\....\cnt_hgestring.html
.....\...\....\cnt_hgevector.html
.....\...\....\cnt_main.html
.....\...\....\cnt_peditor.html
.....\...\....\cnt_setup.html
.....\...\....\cnt_tutorials.html
.....\...\....\devcppsetup1.gif
.....\...\....\devcppsetup2.gif
.....\...\....\devcppsetup3.gif
.....\...\....\devcppsetup4.gif
.....\...\....\devcppsetup5.gif
.....\...\....\fbuilder_fontcode.html
.....\...\....\fbuilder_fontconv.html
.....\...\....\fbuilder_ini.html
.....\...\....\fbuilder_interface.html
.....\...\....\fbuilder__main.html
.....\...\....\hge.css
.....\...\....\hge.js
.....\...\....\hgeanim_constructor.html
.....\...\....\hgeanim_getframe.html
.....\...\....\hgeanim_getframes.html
.....\...\....\hgeanim_getmode.html
.....\...\....\hgeanim_getspeed.html
.....\...\....\hgeanim_isplaying.html
.....\...\....\hgeanim_operators.html
.....\...\....\hgeanim_play.html
.....\...\....\hgeanim_resume.html
.....\...\....\hgeanim_setframe.html
.....\...\....\hgeanim_setframes.html
.....\...\....\hgeanim_setmode.html
.....\...\....\hgeanim_setspeed.html
.....\...\....\hgeanim_stop.html
.....\...\....\hgeanim_update.html
.....\...\....\hgeanim__main.html
.....\...\....\hgecolor_clamp.html
.....\...\....\hgecolor_constructors.html
.....\...\....\hgecolor_datamembers.html
.....\...\....\hgecolor_gethwcolor.html
.....\...\....\hgecolor_operators.html
.....\...\....\hgecolor_sethwcolor.html
.....\...\....\hgecolor__main.html
.....\...\....\hgeconst_blendmode.html
.....\...\....\hgeconst_common.html
.....\...\....\hgeconst_keycodes.html
.....\...\....\hgeconst_systemstate.html
.....\...\....\hgeconst__main.html
.....\...\....\hgedata_common.html
.....\...\....\hgedata_hwcolor.html
.....\...\....\hgedata_inputevent.html
.....\...\....\hgedata_quad.html
.....\...\....\hgedata_resource.html
.....\...\....\hgedata_state.html
.....\...\....\hgedata_triple.html
.....\...\....\hgedata_vertex.html
.....\...\....\hgedata__main.html
.....\...\....\hgedistort_clear.html
.....\...\....\hgedistort_constructor.html
.....\...\....\hgedistort_getblendmode.html
.....\...\....\hgedistort_getcolor.html
.....\...\....\hgedistort_getcols.html
.....\...\....\hgedistort_getdisplacement.html
.....\...\....\hgedistort_getrows.html
.....\...\....\hgedistort_gettexture.html
.....\...\....\hgedistort_gettexturerect.html
.....\...\....\hgedistort_getz.html
.....\...\....\hgedistort_operators.html
.....\...\....\hgedistort_render.html
.....\...\....\hgedistort_setblendmode.html
.....\...\....\hgedistort_setcolor.html
.....\...\....\hgedistort_setdisplacement.html
.....\...\....\hgedistort_settexture.html
.....\...\....\hgedistort_settexturerect.html
.....\...\....\hgedistort_setz.html
.....\...\....\hgedistort__main.html