详细说明:传奇正式M2源码 可编译-legendary M2 official source can be compiled
[基于HOHO游戏引擎的游戏大作.rar] - 基于HOHO游戏引擎的游戏大作,代码含金量很高。可玩可学习研究。当今开源的、复杂一点的、基于游戏引擎开发的游戏代码不多。这是一个非常难得的学习研究机会,不要错过了!
[evil’s illusion Server Codes.rar] - 传奇3.0 (evil’s illusion Server)韩国正式版本 vc++ 源码GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码。WEMADE 公司于 Delphi 版本服务器端程序后,修
[Mir3G_Fix.rar] - 不能外传的一个传奇服务器版本源码。
[GameSvr.rar] - 传奇游戏主服务器端(sql)
[Engine_v0.2.tar.gz] - 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)
[IOFFICE-E网络办公系统(Asp.Net).rar] - 套功能强大的网络办公系统,是基于.NET技术开发的,功能完善,后台设计的也是不错,是一套的的确确的网络办公平台。
[传奇2源码解元可编译版.rar] - 游戏源码,对想从事游戏开发的人很有用的哟,我好不容易才弄到的!大家快下载呀,没准哪天就没有了!
[封神Online外挂.rar] - 封神外挂,自己看吧,我不玩这个游戏,发上来大家自己研究
[M2Server.rar] - 传奇2乐都 1.0源代码 相当于LF418
[cq2-m2-deph.rar] - 传奇2游戏服务端M2的源码,绝对可以编译的
[evil’s illusion Server Codes.rar] - 传奇3.0 (evil’s illusion Server)韩国正式版本 vc++ 源码GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码。WEMADE 公司于 Delphi 版本服务器端程序后,修
[Mir3G_Fix.rar] - 不能外传的一个传奇服务器版本源码。
[GameSvr.rar] - 传奇游戏主服务器端(sql)
[Engine_v0.2.tar.gz] - 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)
[IOFFICE-E网络办公系统(Asp.Net).rar] - 套功能强大的网络办公系统,是基于.NET技术开发的,功能完善,后台设计的也是不错,是一套的的确确的网络办公平台。
[传奇2源码解元可编译版.rar] - 游戏源码,对想从事游戏开发的人很有用的哟,我好不容易才弄到的!大家快下载呀,没准哪天就没有了!
[封神Online外挂.rar] - 封神外挂,自己看吧,我不玩这个游戏,发上来大家自己研究
[M2Server.rar] - 传奇2乐都 1.0源代码 相当于LF418
[cq2-m2-deph.rar] - 传奇2游戏服务端M2的源码,绝对可以编译的
相关函数/类:
MultiByteToWideChar wsprintf WideCharToMultiByte InitializeCriticalSection DeleteCriticalSection EnterCriticalSection LeaveCriticalSection lstrlen GlobalAlloc GlobalFree GetWindowRect MoveWindow RegCreateKeyEx RegSetValueEx RegCloseKey RegOpenKeyEx RegQueryValueEx RegEnumKeyEx CreateThread CloseHandle GetVersionEx CreateIoCompletionPort GetSystemInfo CDatabase CCriticalSection SendMessage GetDlgItem SetWindowText GetWindowText EndDialog GetClientRect CreateSolidBrush FillRect CallWindowProc GetMessage TranslateMessage DispatchMessage LoadString MessageBox LoadIcon LoadCursor RegisterClass CreateWindowEx SetWindowLong ShowWindow UpdateWindow DialogBox ZeroMemory CEvent lstrcpy lstrcat CreateFile ReadFile SetFilePointer GetTickCount GetObject GetMenu GetSubMenu EnableMenuItem PostQuitMessage DefWindowProc GetUserName GetJob SetJob LoadLibrary FreeLibrary SleepEx GetCurrentThread GetThreadTimes KillTimer SetTimer SetThreadPriority InterlockedDecrement InterlockedIncrement GetQueuedCompletionStatus
MultiByteToWideChar wsprintf WideCharToMultiByte InitializeCriticalSection DeleteCriticalSection EnterCriticalSection LeaveCriticalSection lstrlen GlobalAlloc GlobalFree GetWindowRect MoveWindow RegCreateKeyEx RegSetValueEx RegCloseKey RegOpenKeyEx RegQueryValueEx RegEnumKeyEx CreateThread CloseHandle GetVersionEx CreateIoCompletionPort GetSystemInfo CDatabase CCriticalSection SendMessage GetDlgItem SetWindowText GetWindowText EndDialog GetClientRect CreateSolidBrush FillRect CallWindowProc GetMessage TranslateMessage DispatchMessage LoadString MessageBox LoadIcon LoadCursor RegisterClass CreateWindowEx SetWindowLong ShowWindow UpdateWindow DialogBox ZeroMemory CEvent lstrcpy lstrcat CreateFile ReadFile SetFilePointer GetTickCount GetObject GetMenu GetSubMenu EnableMenuItem PostQuitMessage DefWindowProc GetUserName GetJob SetJob LoadLibrary FreeLibrary SleepEx GetCurrentThread GetThreadTimes KillTimer SetTimer SetThreadPriority InterlockedDecrement InterlockedIncrement GetQueuedCompletionStatus
文件列表(点击判断是否您需要的文件):
传奇正式M2源码
..............\AdminCmd
..............\........\AdminCmd.aps
..............\........\AdminCmd.cpp
..............\........\AdminCmd.dsp
..............\........\AdminCmd.plg
..............\........\AdminCmd.rc
..............\........\AdminCmd.vcproj
..............\........\AdminCmd.vcproj.old
..............\........\Debug
..............\........\ReadMe.txt
..............\........\Release
..............\........\resource.h
..............\........\resource.h.bak
..............\........\StdAfx.cpp
..............\........\StdAfx.h
..............\Def
..............\...\dbmgr.cpp
..............\...\dbmgr.h
..............\...\DynamicArray.cpp
..............\...\DynamicArray.h
..............\...\EnDecode.cpp
..............\...\EnDecode.h
..............\...\List.cpp
..............\...\List.h
..............\...\Misc.cpp
..............\...\Misc.h
..............\...\Protocol.h
..............\...\Queue.cpp
..............\...\Queue.h
..............\...\RegstryHandler.cpp
..............\...\ServerSockHandler.cpp
..............\...\ServerSockHandler.h
..............\...\StaticArray.h
..............\...\TableColumn.h
..............\...\_OrzEx
..............\...\......\bstree.h
..............\...\......\database.cpp
..............\...\......\database.h
..............\...\......\error.cpp
..............\...\......\error.h
..............\...\......\fsa.h
..............\...\......\indexmap.h
..............\...\......\list.h
..............\...\......\map.h
..............\...\......\pqueue.h
..............\...\......\prime.cpp
..............\...\......\prime.h
..............\...\......\queue.h
..............\...\......\stack.h
..............\...\......\streambf.h
..............\...\......\stringex.cpp
..............\...\......\stringex.h
..............\...\......\syncobj.cpp
..............\...\......\syncobj.h
..............\...\......\util.cpp
..............\...\......\util.h
..............\GameSvr
..............\.......\capture.txt
..............\.......\ConfigDlgFunc.cpp
..............\.......\DataHandler.h
..............\.......\FrontEngine.h
..............\.......\GameSvr.aps
..............\.......\GameSvr.cpp
..............\.......\GameSvr.dsp
..............\.......\GameSvr.dsw
..............\.......\GameSvr.h
..............\.......\GameSvr.plg
..............\.......\GameSvr.rc
..............\.......\GameSvr.vcproj
..............\.......\GameSvr.vcproj.old
..............\.......\GateInfo.cpp
..............\.......\Global.cpp
..............\.......\Global.h
..............\.......\Handler_CommonDB.cpp
..............\.......\Handler_Item.cpp
..............\.......\Handler_Magic.cpp
..............\.......\Handler_Map.cpp
..............\.......\ItemHandler.h
..............\.......\MagicHandler.h
..............\.......\MainWndProc.cpp
..............\.......\ObjectEngine.cpp
..............\.......\ObjectEngine.h
..............\.......\ObjectEvent.cpp
..............\.......\ObjectEvent.h
..............\.......\ObjectMerchant.cpp
..............\.......\ObjectMonster.cpp
..............\.......\ObjectMonster.h
..............\.......\ObjectNPC.h
... ...
传奇正式M2源码
..............\AdminCmd
..............\........\AdminCmd.aps
..............\........\AdminCmd.cpp
..............\........\AdminCmd.dsp
..............\........\AdminCmd.plg
..............\........\AdminCmd.rc
..............\........\AdminCmd.vcproj
..............\........\AdminCmd.vcproj.old
..............\........\Debug
..............\........\ReadMe.txt
..............\........\Release
..............\........\resource.h
..............\........\resource.h.bak
..............\........\StdAfx.cpp
..............\........\StdAfx.h
..............\Def
..............\...\dbmgr.cpp
..............\...\dbmgr.h
..............\...\DynamicArray.cpp
..............\...\DynamicArray.h
..............\...\EnDecode.cpp
..............\...\EnDecode.h
..............\...\List.cpp
..............\...\List.h
..............\...\Misc.cpp
..............\...\Misc.h
..............\...\Protocol.h
..............\...\Queue.cpp
..............\...\Queue.h
..............\...\RegstryHandler.cpp
..............\...\ServerSockHandler.cpp
..............\...\ServerSockHandler.h
..............\...\StaticArray.h
..............\...\TableColumn.h
..............\...\_OrzEx
..............\...\......\bstree.h
..............\...\......\database.cpp
..............\...\......\database.h
..............\...\......\error.cpp
..............\...\......\error.h
..............\...\......\fsa.h
..............\...\......\indexmap.h
..............\...\......\list.h
..............\...\......\map.h
..............\...\......\pqueue.h
..............\...\......\prime.cpp
..............\...\......\prime.h
..............\...\......\queue.h
..............\...\......\stack.h
..............\...\......\streambf.h
..............\...\......\stringex.cpp
..............\...\......\stringex.h
..............\...\......\syncobj.cpp
..............\...\......\syncobj.h
..............\...\......\util.cpp
..............\...\......\util.h
..............\GameSvr
..............\.......\capture.txt
..............\.......\ConfigDlgFunc.cpp
..............\.......\DataHandler.h
..............\.......\FrontEngine.h
..............\.......\GameSvr.aps
..............\.......\GameSvr.cpp
..............\.......\GameSvr.dsp
..............\.......\GameSvr.dsw
..............\.......\GameSvr.h
..............\.......\GameSvr.plg
..............\.......\GameSvr.rc
..............\.......\GameSvr.vcproj
..............\.......\GameSvr.vcproj.old
..............\.......\GateInfo.cpp
..............\.......\Global.cpp
..............\.......\Global.h
..............\.......\Handler_CommonDB.cpp
..............\.......\Handler_Item.cpp
..............\.......\Handler_Magic.cpp
..............\.......\Handler_Map.cpp
..............\.......\ItemHandler.h
..............\.......\MagicHandler.h
..............\.......\MainWndProc.cpp
..............\.......\ObjectEngine.cpp
..............\.......\ObjectEngine.h
..............\.......\ObjectEvent.cpp
..............\.......\ObjectEvent.h
..............\.......\ObjectMerchant.cpp
..............\.......\ObjectMonster.cpp
..............\.......\ObjectMonster.h
..............\.......\ObjectNPC.h
... ...