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 文件名称: sxdlSxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏下载  收藏√  我顶↑
  所属分类: Game Program
  开发工具: Visual C++
  文件大小: 684 KB
  上传时间: 2006-10-24
  下载次数: 134
  提 供 者: jon
 详细说明:SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL -- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
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相关函数/类:
CFont SetTimer MessageBox wsprintf DrawText CPoint CMenu KillTimer LoadIcon LoadCursor GetStockObject RegisterClass SetRect AdjustWindowRect GetSystemMetrics CreateWindow LoadMenu GetWindowLong GetWindowRect GetClientRect ClipCursor SetCursor ShowCursor SendMessage GetMenu DestroyMenu DestroyWindow PostQuitMessage DefWindowProc SetWindowPos GetDeviceCaps lstrcpy lstrcat lstrlen GetClassLong SetWindowLong SetMenu LoadAccelerators PeekMessage IsIconic Sleep GetDC GetClipBox ReleaseDC GetMessage TranslateMessage DispatchMessage TranslateAccelerator DestroyAcceleratorTable lstrcpyn ZeroMemory CreateCompatibleDC CreateDIBSection SetMapMode MulDiv CreateFont SelectObject SetTextColor SetBkColor SetTextAlign GetTextExtentPoint GetTextExtentPoint32 ExtTextOut DeleteObject DeleteDC DialogProc GetDlgItem PostMessage lstrcmp DialogBox EndDialog EnableWindow CheckRadioButton IsDlgButtonChecked GetCursorPos ScreenToClient GetIconInfo GetObject GetDIBits GetModuleHandle SetFocus FindResource LoadResource SizeofResource RegQueryValueEx RegSetValueEx QueryPerformanceFrequency timeGetTime QueryPerformanceCounter MultiByteToWideChar WideCharToMultiByte OutputDebugString Arc
文件列表(点击判断是否您需要的文件):
  sxdl
  ....\AbyssAhx_Pang
  ....\.............\AbyssAhx_Pang.vcproj
  ....\.............\Ball.cpp
  ....\.............\Ball.h
  ....\.............\Game.cpp
  ....\.............\Game.h
  ....\.............\Player.cpp
  ....\.............\Player.h
  ....\AddOns
  ....\......\blob.cpp
  ....\......\blob.h
  ....\......\fader.cpp
  ....\......\fader.h
  ....\......\keyframedmesh.cpp
  ....\......\keyframedmesh.h
  ....\......\sphere.cpp
  ....\......\sphere.h
  ....\......\terrain.cpp
  ....\......\terrain.h
  ....\......\tunnel.cpp
  ....\......\tunnel.h
  ....\Balistics
  ....\.........\Balistics.vcproj
  ....\.........\main.cpp
  ....\.........\main.h
  ....\Bomber
  ....\......\bomber.cpp
  ....\......\bomber.h
  ....\......\Bomber.vcproj
  ....\BoomBastic
  ....\..........\bbUtil.cpp
  ....\..........\BoomBastic.vcproj
  ....\..........\cAITank.cpp
  ....\..........\cAITank.h
  ....\..........\cBomb.cpp
  ....\..........\cBomb.h
  ....\..........\cBonus.cpp
  ....\..........\cBonus.h
  ....\..........\cBoomBastic.cpp
  ....\..........\cBoomBastic.h
  ....\..........\cExplosiveDevice.cpp
  ....\..........\cExplosiveDevice.h
  ....\..........\cFire.cpp
  ....\..........\cFire.h
  ....\..........\cMap.cpp
  ....\..........\cMap.h
  ....\..........\cParticle.h
  ....\..........\cRock.cpp
  ....\..........\cRock.h
  ....\..........\cRocket.cpp
  ....\..........\cRocket.h
  ....\..........\cTank.cpp
  ....\..........\cTank.h
  ....\..........\Makefile
  ....\Bounce
  ....\......\bounce.cpp
  ....\......\bounce.h
  ....\......\Bounce.vcproj
  ....\DXFramework
  ....\...........\d3dapp.cpp
  ....\...........\d3dapp.h
  ....\...........\d3denumeration.cpp
  ....\...........\d3denumeration.h
  ....\...........\d3dfont.cpp
  ....\...........\d3dfont.h
  ....\...........\d3dsettings.cpp
  ....\...........\d3dsettings.h
  ....\...........\d3dutil.cpp
  ....\...........\d3dutil.h
  ....\...........\diutil.cpp
  ....\...........\diutil.h
  ....\...........\dmutil.cpp
  ....\...........\dmutil.h
  ....\...........\dxutil.cpp
  ....\...........\dxutil.h
  ....\...........\grabber.h
  ....\Fireworks
  ....\.........\fireworks.cpp
  ....\.........\fireworks.h
  ....\.........\Fireworks.vcproj
  ... ...