详细说明:SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL -- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
近期下载过的用户:
业元 zhaofushan 李政 daily 刘欢 裴木生 王文涛 zhao rhf 幸运 刘昊川 raomiao 王兵 吴晓贤 zeal Wenjun Shen 余国平 施旸 [查看上载者jon的更多信息]
相关搜索:
vc 游戏引擎 游戏界面 directx 3d 3d vc sxdl opengl 3ds vc 3d VC 2D引擎 VC 2d游戏引擎 游戏 界面 麻将游戏开源代码 3D游戏 3D 游戏 2d 引擎 3d游戏引擎 游戏引擎 directx
[gps_matlab.rar] - MATLAB 格式的GPS编程资料,是做GPS研究的的不可少的学习资料
[flash.rar] - 只要插上U盘,后台进行复制U盘数据,这样就达到了盗取数据的目的,次文件来源网上,学习可以,请自行删除!
[ATimeToKill.rar] - 《opengl游戏编程》光盘Bonus Game中的源码ATimeToKill,一个射击游戏源码。适合初学者研究。
[飞行器飞行引擎源代码源代码.rar] - 飞行器飞行引擎源代码源代码,包含安装文件。含有DEMO演示和相关源程序
[dx9_2d_demo_game.zip] - directx9实现2D游戏例程
[fishgui-1.0.0.tar.gz] - 《道法自然》书的源码FishGUI,一个跨平台的界面库,可以学到很多的面向对象编程知识
[3DRPG.rar] - 3d游戏的一些基本场景包括任务山水河流等是用vc开发的
[FileTimeModifier.rar] - 可以非常方便的修改任意文件的[创建时间][访问时间]和[修改时间],VC6+WindowsXP SP1编译通过
[游戏编程指南.rar] - 想开发出大型3D游戏吗?这是一本难得的书,打好基础后一定要看.(windows,dx9,c++)
[USB2.0DSP仿真器原理图.rar] - DSP仿真器的原理图,非常宝贵的资源,可以仿真TI各系列的DSP
[flash.rar] - 只要插上U盘,后台进行复制U盘数据,这样就达到了盗取数据的目的,次文件来源网上,学习可以,请自行删除!
[ATimeToKill.rar] - 《opengl游戏编程》光盘Bonus Game中的源码ATimeToKill,一个射击游戏源码。适合初学者研究。
[飞行器飞行引擎源代码源代码.rar] - 飞行器飞行引擎源代码源代码,包含安装文件。含有DEMO演示和相关源程序
[dx9_2d_demo_game.zip] - directx9实现2D游戏例程
[fishgui-1.0.0.tar.gz] - 《道法自然》书的源码FishGUI,一个跨平台的界面库,可以学到很多的面向对象编程知识
[3DRPG.rar] - 3d游戏的一些基本场景包括任务山水河流等是用vc开发的
[FileTimeModifier.rar] - 可以非常方便的修改任意文件的[创建时间][访问时间]和[修改时间],VC6+WindowsXP SP1编译通过
[游戏编程指南.rar] - 想开发出大型3D游戏吗?这是一本难得的书,打好基础后一定要看.(windows,dx9,c++)
[USB2.0DSP仿真器原理图.rar] - DSP仿真器的原理图,非常宝贵的资源,可以仿真TI各系列的DSP
相关函数/类:
CFont SetTimer MessageBox wsprintf DrawText CPoint CMenu KillTimer LoadIcon LoadCursor GetStockObject RegisterClass SetRect AdjustWindowRect GetSystemMetrics CreateWindow LoadMenu GetWindowLong GetWindowRect GetClientRect ClipCursor SetCursor ShowCursor SendMessage GetMenu DestroyMenu DestroyWindow PostQuitMessage DefWindowProc SetWindowPos GetDeviceCaps lstrcpy lstrcat lstrlen GetClassLong SetWindowLong SetMenu LoadAccelerators PeekMessage IsIconic Sleep GetDC GetClipBox ReleaseDC GetMessage TranslateMessage DispatchMessage TranslateAccelerator DestroyAcceleratorTable lstrcpyn ZeroMemory CreateCompatibleDC CreateDIBSection SetMapMode MulDiv CreateFont SelectObject SetTextColor SetBkColor SetTextAlign GetTextExtentPoint GetTextExtentPoint32 ExtTextOut DeleteObject DeleteDC DialogProc GetDlgItem PostMessage lstrcmp DialogBox EndDialog EnableWindow CheckRadioButton IsDlgButtonChecked GetCursorPos ScreenToClient GetIconInfo GetObject GetDIBits GetModuleHandle SetFocus FindResource LoadResource SizeofResource RegQueryValueEx RegSetValueEx QueryPerformanceFrequency timeGetTime QueryPerformanceCounter MultiByteToWideChar WideCharToMultiByte OutputDebugString Arc
CFont SetTimer MessageBox wsprintf DrawText CPoint CMenu KillTimer LoadIcon LoadCursor GetStockObject RegisterClass SetRect AdjustWindowRect GetSystemMetrics CreateWindow LoadMenu GetWindowLong GetWindowRect GetClientRect ClipCursor SetCursor ShowCursor SendMessage GetMenu DestroyMenu DestroyWindow PostQuitMessage DefWindowProc SetWindowPos GetDeviceCaps lstrcpy lstrcat lstrlen GetClassLong SetWindowLong SetMenu LoadAccelerators PeekMessage IsIconic Sleep GetDC GetClipBox ReleaseDC GetMessage TranslateMessage DispatchMessage TranslateAccelerator DestroyAcceleratorTable lstrcpyn ZeroMemory CreateCompatibleDC CreateDIBSection SetMapMode MulDiv CreateFont SelectObject SetTextColor SetBkColor SetTextAlign GetTextExtentPoint GetTextExtentPoint32 ExtTextOut DeleteObject DeleteDC DialogProc GetDlgItem PostMessage lstrcmp DialogBox EndDialog EnableWindow CheckRadioButton IsDlgButtonChecked GetCursorPos ScreenToClient GetIconInfo GetObject GetDIBits GetModuleHandle SetFocus FindResource LoadResource SizeofResource RegQueryValueEx RegSetValueEx QueryPerformanceFrequency timeGetTime QueryPerformanceCounter MultiByteToWideChar WideCharToMultiByte OutputDebugString Arc
文件列表(点击判断是否您需要的文件):
sxdl
....\AbyssAhx_Pang
....\.............\AbyssAhx_Pang.vcproj
....\.............\Ball.cpp
....\.............\Ball.h
....\.............\Game.cpp
....\.............\Game.h
....\.............\Player.cpp
....\.............\Player.h
....\AddOns
....\......\blob.cpp
....\......\blob.h
....\......\fader.cpp
....\......\fader.h
....\......\keyframedmesh.cpp
....\......\keyframedmesh.h
....\......\sphere.cpp
....\......\sphere.h
....\......\terrain.cpp
....\......\terrain.h
....\......\tunnel.cpp
....\......\tunnel.h
....\Balistics
....\.........\Balistics.vcproj
....\.........\main.cpp
....\.........\main.h
....\Bomber
....\......\bomber.cpp
....\......\bomber.h
....\......\Bomber.vcproj
....\BoomBastic
....\..........\bbUtil.cpp
....\..........\BoomBastic.vcproj
....\..........\cAITank.cpp
....\..........\cAITank.h
....\..........\cBomb.cpp
....\..........\cBomb.h
....\..........\cBonus.cpp
....\..........\cBonus.h
....\..........\cBoomBastic.cpp
....\..........\cBoomBastic.h
....\..........\cExplosiveDevice.cpp
....\..........\cExplosiveDevice.h
....\..........\cFire.cpp
....\..........\cFire.h
....\..........\cMap.cpp
....\..........\cMap.h
....\..........\cParticle.h
....\..........\cRock.cpp
....\..........\cRock.h
....\..........\cRocket.cpp
....\..........\cRocket.h
....\..........\cTank.cpp
....\..........\cTank.h
....\..........\Makefile
....\Bounce
....\......\bounce.cpp
....\......\bounce.h
....\......\Bounce.vcproj
....\DXFramework
....\...........\d3dapp.cpp
....\...........\d3dapp.h
....\...........\d3denumeration.cpp
....\...........\d3denumeration.h
....\...........\d3dfont.cpp
....\...........\d3dfont.h
....\...........\d3dsettings.cpp
....\...........\d3dsettings.h
....\...........\d3dutil.cpp
....\...........\d3dutil.h
....\...........\diutil.cpp
....\...........\diutil.h
....\...........\dmutil.cpp
....\...........\dmutil.h
....\...........\dxutil.cpp
....\...........\dxutil.h
....\...........\grabber.h
....\Fireworks
....\.........\fireworks.cpp
....\.........\fireworks.h
....\.........\Fireworks.vcproj
... ...
sxdl
....\AbyssAhx_Pang
....\.............\AbyssAhx_Pang.vcproj
....\.............\Ball.cpp
....\.............\Ball.h
....\.............\Game.cpp
....\.............\Game.h
....\.............\Player.cpp
....\.............\Player.h
....\AddOns
....\......\blob.cpp
....\......\blob.h
....\......\fader.cpp
....\......\fader.h
....\......\keyframedmesh.cpp
....\......\keyframedmesh.h
....\......\sphere.cpp
....\......\sphere.h
....\......\terrain.cpp
....\......\terrain.h
....\......\tunnel.cpp
....\......\tunnel.h
....\Balistics
....\.........\Balistics.vcproj
....\.........\main.cpp
....\.........\main.h
....\Bomber
....\......\bomber.cpp
....\......\bomber.h
....\......\Bomber.vcproj
....\BoomBastic
....\..........\bbUtil.cpp
....\..........\BoomBastic.vcproj
....\..........\cAITank.cpp
....\..........\cAITank.h
....\..........\cBomb.cpp
....\..........\cBomb.h
....\..........\cBonus.cpp
....\..........\cBonus.h
....\..........\cBoomBastic.cpp
....\..........\cBoomBastic.h
....\..........\cExplosiveDevice.cpp
....\..........\cExplosiveDevice.h
....\..........\cFire.cpp
....\..........\cFire.h
....\..........\cMap.cpp
....\..........\cMap.h
....\..........\cParticle.h
....\..........\cRock.cpp
....\..........\cRock.h
....\..........\cRocket.cpp
....\..........\cRocket.h
....\..........\cTank.cpp
....\..........\cTank.h
....\..........\Makefile
....\Bounce
....\......\bounce.cpp
....\......\bounce.h
....\......\Bounce.vcproj
....\DXFramework
....\...........\d3dapp.cpp
....\...........\d3dapp.h
....\...........\d3denumeration.cpp
....\...........\d3denumeration.h
....\...........\d3dfont.cpp
....\...........\d3dfont.h
....\...........\d3dsettings.cpp
....\...........\d3dsettings.h
....\...........\d3dutil.cpp
....\...........\d3dutil.h
....\...........\diutil.cpp
....\...........\diutil.h
....\...........\dmutil.cpp
....\...........\dmutil.h
....\...........\dxutil.cpp
....\...........\dxutil.h
....\...........\grabber.h
....\Fireworks
....\.........\fireworks.cpp
....\.........\fireworks.h
....\.........\Fireworks.vcproj
... ...