详细说明:关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation
近期下载过的用户:
yangq 李立 小白 liujia czq candan 万聪 spider 王秋锋 liuru xixihaha jiankai 常昊宇 dwedwed [查看上载者ritter的更多信息]
相关搜索:
场景编程 aabb碰撞检测 x文件 directx AABB 碰撞 骨骼动画 directx9 AABB 碰撞检测 directx 9.0 Visual C DirectX9 GameV101 骨骼 x文件 下载 direct 碰撞 AABB碰撞 Game V 101 DIRECTX9.0C的一个小场景的 aabb
[XFileLoadingCode.zip] - 介绍骨骼动画的例子,浅显易懂,适合初学者学习
[aabb.rar] - aabb碰撞检测,目前主流3D游戏必需,希望对大家有帮助
[3D_Tank.rar] - 用directx9.0做的一个3D坦克游戏,最主要的地方是加进了先进的物理碰撞检测
[quakeIII.zip] - 3D 游戏界的大牛人 John Carmack 终于放出了 Q3 的源代码,。希望对有志于 3D game 的朋友带来更多帮助运行环境: Windows/Linux
[acoke.rar] - 个人作品 关于direx编程的小技巧 仅供大家参考
[Mydirectx.rar] - 使用directx技术编制的精彩动画例程
[OceanWater.zip] - 用vertex shader和pixel shader编写的超经典的海水运动
[Collision.rar] - 具体阐述了三维场景漫游中碰撞检测问题的研究与实现.
[Water_Simulation_using_directx.rar] - 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用
[aabb.rar] - aabb碰撞检测,目前主流3D游戏必需,希望对大家有帮助
[3D_Tank.rar] - 用directx9.0做的一个3D坦克游戏,最主要的地方是加进了先进的物理碰撞检测
[quakeIII.zip] - 3D 游戏界的大牛人 John Carmack 终于放出了 Q3 的源代码,。希望对有志于 3D game 的朋友带来更多帮助运行环境: Windows/Linux
[acoke.rar] - 个人作品 关于direx编程的小技巧 仅供大家参考
[Mydirectx.rar] - 使用directx技术编制的精彩动画例程
[OceanWater.zip] - 用vertex shader和pixel shader编写的超经典的海水运动
[Collision.rar] - 具体阐述了三维场景漫游中碰撞检测问题的研究与实现.
[Water_Simulation_using_directx.rar] - 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用
相关函数/类:
MessageBox SetWindowText PostQuitMessage DefWindowProc LoadCursor LoadIcon GetStockObject RegisterClass CreateWindow ShowWindow UpdateWindow UnregisterClass PeekMessage TranslateMessage DispatchMessage Sleep timeGetTime CreateFont CreateBrushIndirect GetDC SelectObject GetClientRect CreateCompatibleDC LoadImage BitBlt SetBkMode TextOut GetPrivateProfileString GetFileAttributes Rectangle FillRect OutputDebugString DeleteObject MultiByteToWideChar GetDeviceCaps lstrlen
MessageBox SetWindowText PostQuitMessage DefWindowProc LoadCursor LoadIcon GetStockObject RegisterClass CreateWindow ShowWindow UpdateWindow UnregisterClass PeekMessage TranslateMessage DispatchMessage Sleep timeGetTime CreateFont CreateBrushIndirect GetDC SelectObject GetClientRect CreateCompatibleDC LoadImage BitBlt SetBkMode TextOut GetPrivateProfileString GetFileAttributes Rectangle FillRect OutputDebugString DeleteObject MultiByteToWideChar GetDeviceCaps lstrlen
文件列表(点击判断是否您需要的文件):
Game V1.01
..........\Bin
..........\...\Arthas.tga
..........\...\Arthas.X

..........\...\basic_droplet.tga

..........\...\BTNtempW.tga
..........\...\Cacti.tga
..........\...\Cactus0.x
..........\...\Cactus1.x
..........\...\Cactus2.x
..........\...\Cactus3.x
..........\...\cao.tga
..........\...\cardealers.X

..........\...\CityBuildingLarge_45.tga
..........\...\CityBuildingLarge_45.X
..........\...\Cloud.tga


..........\...\cloudy_noon_DN.jpg
..........\...\cloudy_noon_FR.jpg
..........\...\cloudy_noon_LF.jpg
..........\...\cloudy_noon_RT.jpg
..........\...\cloudy_noon_UP.jpg
..........\...\Cone.X
..........\...\Cursor.tga
..........\...\DebugPannel.tga
..........\...\dog.jpg
..........\...\dog.x
..........\...\Flare.tga
..........\...\Game
..........\...\....\map.cfg
..........\...\....\Particle.cfg
..........\...\....\UI.cfg
..........\...\....\World.cfg
..........\...\Game_.exe
..........\...\girl.jpg
..........\...\Girl.X
..........\...\grass.JPG
..........\...\hero.X
..........\...\HeroArchMage.tga
..........\...\HeroArchMage.X
..........\...\InvalidObject.X
..........\...\LoadaeronSummerTree.tga
..........\...\logo.bmp
..........\...\LordaeronSummerTree1.x
..........\...\LordaeronTree1.x
..........\...\LordaeronTree2.x
..........\...\LordaeronTree3.x
..........\...\mentest.jpg
..........\...\Music
..........\...\.....\ASKUASKM.MID
..........\...\.....\S2.WAV
..........\...\Panel.png
..........\...\Panel.tga
..........\...\smoke.png
..........\...\Star.tga
..........\...\sword.jpg
..........\...\Sword.X
..........\...\Ter.X
..........\...\Terrain_128.png
..........\...\tree.jpg
..........\...\Tree.x
..........\...\tree1.jpg
..........\...\tree1.tga
..........\...\Tree_.X
..........\...\uipsd_.tga
..........\...\wood.jpg
..........\...\zhangpeng.jpg
..........\...\角色.JPG
..........\...\角色.x
..........\Debug
..........\Game_VC2003.sln
..........\Game_VC6.dsw
..........\Game_VC6.ncb
..........\Game_VC6.opt
..........\Release
..........\Rev.txt
..........\Source
..........\......\BoundingBox.cpp
..........\......\BoundingBox.h
..........\......\Camera.cpp
..........\......\Camera.h
..........\......\ClientSocket.cpp
..........\......\ClientSocket.h
..........\......\CMath.cpp
..........\......\CMath.h
..........\......\Game.cpp
..........\......\Game.dsp
..........\......\Game.plg
... ...
Game V1.01
..........\Bin
..........\...\Arthas.tga
..........\...\Arthas.X

..........\...\basic_droplet.tga

..........\...\BTNtempW.tga
..........\...\Cacti.tga
..........\...\Cactus0.x
..........\...\Cactus1.x
..........\...\Cactus2.x
..........\...\Cactus3.x
..........\...\cao.tga
..........\...\cardealers.X

..........\...\CityBuildingLarge_45.tga
..........\...\CityBuildingLarge_45.X
..........\...\Cloud.tga


..........\...\cloudy_noon_DN.jpg
..........\...\cloudy_noon_FR.jpg
..........\...\cloudy_noon_LF.jpg
..........\...\cloudy_noon_RT.jpg
..........\...\cloudy_noon_UP.jpg
..........\...\Cone.X
..........\...\Cursor.tga
..........\...\DebugPannel.tga
..........\...\dog.jpg
..........\...\dog.x
..........\...\Flare.tga
..........\...\Game
..........\...\....\map.cfg
..........\...\....\Particle.cfg
..........\...\....\UI.cfg
..........\...\....\World.cfg
..........\...\Game_.exe
..........\...\girl.jpg
..........\...\Girl.X
..........\...\grass.JPG
..........\...\hero.X
..........\...\HeroArchMage.tga
..........\...\HeroArchMage.X
..........\...\InvalidObject.X
..........\...\LoadaeronSummerTree.tga
..........\...\logo.bmp
..........\...\LordaeronSummerTree1.x
..........\...\LordaeronTree1.x
..........\...\LordaeronTree2.x
..........\...\LordaeronTree3.x
..........\...\mentest.jpg
..........\...\Music
..........\...\.....\ASKUASKM.MID
..........\...\.....\S2.WAV
..........\...\Panel.png
..........\...\Panel.tga
..........\...\smoke.png
..........\...\Star.tga
..........\...\sword.jpg
..........\...\Sword.X
..........\...\Ter.X
..........\...\Terrain_128.png
..........\...\tree.jpg
..........\...\Tree.x
..........\...\tree1.jpg
..........\...\tree1.tga
..........\...\Tree_.X
..........\...\uipsd_.tga
..........\...\wood.jpg
..........\...\zhangpeng.jpg
..........\...\角色.JPG
..........\...\角色.x
..........\Debug
..........\Game_VC2003.sln
..........\Game_VC6.dsw
..........\Game_VC6.ncb
..........\Game_VC6.opt
..........\Release
..........\Rev.txt
..........\Source
..........\......\BoundingBox.cpp
..........\......\BoundingBox.h
..........\......\Camera.cpp
..........\......\Camera.h
..........\......\ClientSocket.cpp
..........\......\ClientSocket.h
..........\......\CMath.cpp
..........\......\CMath.h
..........\......\Game.cpp
..........\......\Game.dsp
..........\......\Game.plg
... ...