详细说明:opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code FBO activated calling and the results through two-dimensional texture mapping shown on the screen
近期下载过的用户:
huyan [查看上载者王赞纲的更多信息]
[fish_opengl.rar] - 本程序是在Visual studio 6.0里用opengl编写的,实现了鱼在鱼缸里旋转等一系列功能,效果逼真,程序使用纹理映射等。
[rtotex.zip] - It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the
[lpb-examples.tar.gz] - linniux编程bible一书的源码,对学习linux编程有很大帮助,包括linux的各方面编程,比如网络、makefile、进程
[SPI driver.rar] - SPI是一种新代的串口驱动。这是linux下的,可以帮助我们学习这种新接口的原理!
[GraphicsGemsEN.rar] - < 图形图像编程精粹>>,介绍了图形图像编程中的一些高级知识,包括2D Geometry,2D Rendering, Image Processing, Frame Buffer Technical, 3D Geometry, 3D Redering, Ray Tracing 等由
[openrm-devel-1.5.2-3.tar.gz] - 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop opengl. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, L
[HeightMap5_GL.zip] - 动态地图显示,使用opengl实时显示动态山脉
[simple_fragment_program2.zip] - nvidia公司nv40内核显卡可以支持在opengl片段编程(fragment program )实现循环,分支等最新的gpu编程。本代码演示如何使用NV_fragment_program2编写复杂的gpu程序.
[glew-1.3.4-win32.zip] - glew是一个非常优秀的opengl shading语言的连接库. 目前这个版本封装了几乎所有硬件平台的opengl2.0的命令。非常简单,好用。
[ogl_alpha_blending_framebuffer.zip] - 基于opengl的桢缓存的alpha融合实例。
[rtotex.zip] - It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the
[lpb-examples.tar.gz] - linniux编程bible一书的源码,对学习linux编程有很大帮助,包括linux的各方面编程,比如网络、makefile、进程
[SPI driver.rar] - SPI是一种新代的串口驱动。这是linux下的,可以帮助我们学习这种新接口的原理!
[GraphicsGemsEN.rar] - < 图形图像编程精粹>>,介绍了图形图像编程中的一些高级知识,包括2D Geometry,2D Rendering, Image Processing, Frame Buffer Technical, 3D Geometry, 3D Redering, Ray Tracing 等由
[openrm-devel-1.5.2-3.tar.gz] - 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop opengl. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, L
[HeightMap5_GL.zip] - 动态地图显示,使用opengl实时显示动态山脉
[simple_fragment_program2.zip] - nvidia公司nv40内核显卡可以支持在opengl片段编程(fragment program )实现循环,分支等最新的gpu编程。本代码演示如何使用NV_fragment_program2编写复杂的gpu程序.
[glew-1.3.4-win32.zip] - glew是一个非常优秀的opengl shading语言的连接库. 目前这个版本封装了几乎所有硬件平台的opengl2.0的命令。非常简单,好用。
[ogl_alpha_blending_framebuffer.zip] - 基于opengl的桢缓存的alpha融合实例。
文件列表(点击判断是否您需要的文件):
DEMOS
.....\OpenGL
.....\......\bin
.....\......\...\debug
.....\......\...\.....\glut32.dll
.....\......\...\release
.....\......\...\.......\glut32.dll
.....\......\...\.......\simple_framebuffer_object.exe
.....\......\inc
.....\......\...\glh
.....\......\...\...\glh_convenience.h
.....\......\...\...\glh_glut.h
.....\......\...\...\glh_linear.h
.....\......\...\shared
.....\......\...\......\quitapp.h
.....\......\src
.....\......\...\simple_framebuffer_object
.....\......\...\.........................\docs



.....\......\...\.........................\Makefile
.....\......\...\.........................\simple_framebuffer_object.cpp
.....\......\...\.........................\simple_framebuffer_object.sln
.....\......\...\.........................\simple_framebuffer_object.vcproj
inc
...\GL
...\..\gl.h
...\..\glext.h
...\..\glut.h
...\..\wglext.h
...\glh
...\...\glh_extensions.h
...\...\glh_genext.h
LIBS
....\implib
....\......\debug
....\......\.....\glut32.lib
....\......\release
....\......\.......\glut32.lib
DEMOS
.....\OpenGL
.....\......\bin
.....\......\...\debug
.....\......\...\.....\glut32.dll
.....\......\...\release
.....\......\...\.......\glut32.dll
.....\......\...\.......\simple_framebuffer_object.exe
.....\......\inc
.....\......\...\glh
.....\......\...\...\glh_convenience.h
.....\......\...\...\glh_glut.h
.....\......\...\...\glh_linear.h
.....\......\...\shared
.....\......\...\......\quitapp.h
.....\......\src
.....\......\...\simple_framebuffer_object
.....\......\...\.........................\docs



.....\......\...\.........................\Makefile
.....\......\...\.........................\simple_framebuffer_object.cpp
.....\......\...\.........................\simple_framebuffer_object.sln
.....\......\...\.........................\simple_framebuffer_object.vcproj
inc
...\GL
...\..\gl.h
...\..\glext.h
...\..\glut.h
...\..\wglext.h
...\glh
...\...\glh_extensions.h
...\...\glh_genext.h
LIBS
....\implib
....\......\debug
....\......\.....\glut32.lib
....\......\release
....\......\.......\glut32.lib