详细说明:一个模拟海浪和海浪破碎生成泡沫的程序,使用纹理贴图,效果逼真。-a simulated waves and waves generated broken bubble, the use of textures, and lifelike.
[Waterfall-opengl.rar] - opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.
[spay.rar] - 自然真实感图形生成技术,实现了喷泉的绘制,采用opengl技术编写
[MeshLab_v100_src.zip] - MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed
[City3DDrive.zip] - 城市3D场景代码,按F1-F8就可以在城市里以各种视角进行观光(有直升机、车外、车内等视角)
[雨天模拟.rar] - 粒子系统模拟的下雨效果
[seaTerrain.rar] - 海水地形模拟程序,用了多重纹理映射方法,真实感强
[Water_0.1.rar] - 经典的水波算法,在背景上加入了,水波折射效果
[duqumoxing.rar] - 在DirectX3D中,怎样把用3DMAX绘制的模型导入到程序中(原代码)
[seareflect15.rar] - 一个模拟海面的程序,用纹理贴图,盒子天空。
[RayTracing Code.rar] - 光线跟踪(ray tracing)算法程序的实现,用vc++编写,功能特强
[spay.rar] - 自然真实感图形生成技术,实现了喷泉的绘制,采用opengl技术编写
[MeshLab_v100_src.zip] - MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed
[City3DDrive.zip] - 城市3D场景代码,按F1-F8就可以在城市里以各种视角进行观光(有直升机、车外、车内等视角)
[雨天模拟.rar] - 粒子系统模拟的下雨效果
[seaTerrain.rar] - 海水地形模拟程序,用了多重纹理映射方法,真实感强
[Water_0.1.rar] - 经典的水波算法,在背景上加入了,水波折射效果
[duqumoxing.rar] - 在DirectX3D中,怎样把用3DMAX绘制的模型导入到程序中(原代码)
[seareflect15.rar] - 一个模拟海面的程序,用纹理贴图,盒子天空。
[RayTracing Code.rar] - 光线跟踪(ray tracing)算法程序的实现,用vc++编写,功能特强
相关函数/类:
timeGetTime GetAsyncKeyState SwapBuffers ChoosePixelFormat SetPixelFormat GetDC ShowCursor ReleaseDC PostQuitMessage DefWindowProc LoadIcon LoadCursor RegisterClass MessageBox CreateWindow CreateFont SelectObject PeekMessage TranslateMessage DispatchMessage wsprintf
timeGetTime GetAsyncKeyState SwapBuffers ChoosePixelFormat SetPixelFormat GetDC ShowCursor ReleaseDC PostQuitMessage DefWindowProc LoadIcon LoadCursor RegisterClass MessageBox CreateWindow CreateFont SelectObject PeekMessage TranslateMessage DispatchMessage wsprintf
文件列表(点击判断是否您需要的文件):
WaveSimulation
..............\a.txt
..............\Bezier.cpp
..............\Bezier.h
..............\Debug
..............\GlobalVarDef.cpp
..............\Input.cpp
..............\Input.h
..............\MyDefine.h
..............\OceanSimulation.cpp
..............\OceanSimulation.dsp
..............\OceanSimulation.dsw
..............\OceanSimulation.exe
..............\OceanSimulation.ncb
..............\OceanSimulation.opt
..............\OceanSimulation.plg
..............\Particle.cpp
..............\Particle.h
..............\ReadMe.txt
..............\skin





..............\....\skyb4.BMP
..............\....\water.bmp
..............\StdAfx.cpp
..............\StdAfx.h
..............\Terrian.cpp
..............\Terrian.h
..............\Texture.cpp
..............\Texture.h
..............\Wave.cpp
..............\Wave.h
..............\项目开发文档.doc
WaveSimulation
..............\a.txt
..............\Bezier.cpp
..............\Bezier.h
..............\Debug
..............\GlobalVarDef.cpp
..............\Input.cpp
..............\Input.h
..............\MyDefine.h
..............\OceanSimulation.cpp
..............\OceanSimulation.dsp
..............\OceanSimulation.dsw
..............\OceanSimulation.exe
..............\OceanSimulation.ncb
..............\OceanSimulation.opt
..............\OceanSimulation.plg
..............\Particle.cpp
..............\Particle.h
..............\ReadMe.txt
..............\skin





..............\....\skyb4.BMP
..............\....\water.bmp
..............\StdAfx.cpp
..............\StdAfx.h
..............\Terrian.cpp
..............\Terrian.h
..............\Texture.cpp
..............\Texture.h
..............\Wave.cpp
..............\Wave.h
..............\项目开发文档.doc