详细说明:3d游戏的一些基本场景包括任务山水河流等是用vc开发的-3d game scenes, including some of the basic tasks, such as river landscape is vc development
[Koules.rar] - 一个超酷的3D游戏源代码,可以帮助您学习游戏开发,超爽!
[A Civilisation game.zip] - 国外优秀游戏源码系列之一,玩过帝国时代吗?这款游戏就是类帝国时代的游戏,可是外国牛人所作哦,参考价值嘛,没的说了!!! :)
[GrassScene.rar] - 用OpenGL的扩展做的模拟草地的程序,有蓝天背景,风吹草地的效果很逼真
[Korean-legend-formally-end-edition-source-code.rar] - 韩国传奇正式最终版本源码 代码是本人从网络上下载的,已经在internet 上公开流传,所有版权相关问题与本人无关。 源码仅供学习研究,不得用于非法目的。
[OgreAndLuabind.zip] - 在OGRE引擎中绑下Lua脚本语言,对开发网络游戏的朋友同时想使用LUA作为开发脚本时非常有用.
[ReadXfile.rar] - 在2005环境下开发的,用于读取DirectX的文件格式*.x,可以批量读取,并可用键盘操作模型。
[Game Engine Design.rar] - 一个3d游戏引擎源码
[cvery_993442.rar] - 一些网络游戏开发的资料 包含一份源码,有DX使用方法。
[VC_A_V.rar] - VC视频音频开发 一共十四章,所有附带的程序都经过验证运行,欢迎学习视频音频开发的朋友 下载。
[A Civilisation game.zip] - 国外优秀游戏源码系列之一,玩过帝国时代吗?这款游戏就是类帝国时代的游戏,可是外国牛人所作哦,参考价值嘛,没的说了!!! :)
[GrassScene.rar] - 用OpenGL的扩展做的模拟草地的程序,有蓝天背景,风吹草地的效果很逼真
[Korean-legend-formally-end-edition-source-code.rar] - 韩国传奇正式最终版本源码 代码是本人从网络上下载的,已经在internet 上公开流传,所有版权相关问题与本人无关。 源码仅供学习研究,不得用于非法目的。
[OgreAndLuabind.zip] - 在OGRE引擎中绑下Lua脚本语言,对开发网络游戏的朋友同时想使用LUA作为开发脚本时非常有用.
[ReadXfile.rar] - 在2005环境下开发的,用于读取DirectX的文件格式*.x,可以批量读取,并可用键盘操作模型。
[Game Engine Design.rar] - 一个3d游戏引擎源码
[cvery_993442.rar] - 一些网络游戏开发的资料 包含一份源码,有DX使用方法。
[VC_A_V.rar] - VC视频音频开发 一共十四章,所有附带的程序都经过验证运行,欢迎学习视频音频开发的朋友 下载。
相关函数/类:
CFont DrawText timeGetTime CreateFont CreateBrushIndirect GetDC SelectObject FrameRect GetClientRect CreateCompatibleDC LoadImage BitBlt SetBkMode Rectangle TextOut FillRect DeleteObject GetCursorPos ScreenToClient MessageBox PlaySound GetDeviceCaps PeekMessage TranslateMessage DispatchMessage ZeroMemory GetWindowRect GetModuleHandle RegisterClassEx CreateWindow ShowWindow UpdateWindow UnregisterClass LoadIcon LoadCursor DialogBox DestroyWindow DefWindowProc BeginPaint EndPaint PostQuitMessage KillTimer SetTimer EndDialog GetKeyState GetCurrentDirectory MultiByteToWideChar lstrlen mmioOpen mmioDescend mmioRead mmioAscend mmioClose GetObject GetPixel
CFont DrawText timeGetTime CreateFont CreateBrushIndirect GetDC SelectObject FrameRect GetClientRect CreateCompatibleDC LoadImage BitBlt SetBkMode Rectangle TextOut FillRect DeleteObject GetCursorPos ScreenToClient MessageBox PlaySound GetDeviceCaps PeekMessage TranslateMessage DispatchMessage ZeroMemory GetWindowRect GetModuleHandle RegisterClassEx CreateWindow ShowWindow UpdateWindow UnregisterClass LoadIcon LoadCursor DialogBox DestroyWindow DefWindowProc BeginPaint EndPaint PostQuitMessage KillTimer SetTimer EndDialog GetKeyState GetCurrentDirectory MultiByteToWideChar lstrlen mmioOpen mmioDescend mmioRead mmioAscend mmioClose GetObject GetPixel
文件列表(点击判断是否您需要的文件):
Game1-12.22
...........\Font.cpp
...........\Font.h
...........\Game.aps
...........\Game.cpp
...........\Game.h

...........\Game.ncb
...........\Game.rc
...........\Game.sln
...........\Game.vcproj
...........\Input.cpp
...........\Input.h
...........\Mesh.cpp
...........\Mesh.h
...........\mod
...........\...\boss.X
...........\...\boss_1.tga
...........\...\boss_2.tga
...........\...\bridge.X
...........\...\bridge_a.tga
...........\...\bridge_b.tga
...........\...\dead_cow.tga
...........\...\dead_cow.X
...........\...\fish.tga
...........\...\fish.X
...........\...\grass_1.tga
...........\...\grass_1.X
...........\...\grass_2.tga
...........\...\grass_2.X
...........\...\grass_3.tga
...........\...\grass_3.X
...........\...\kuangjia.X
...........\...\rock.tga
...........\...\rockdoor.X
...........\...\rockdoor_1.tga
...........\...\rockdoor_2.tga
...........\...\rock_1.X
...........\...\rock_2.X
...........\...\rock_3.X
...........\...\rock_4.X
...........\...\role.X
...........\...\role_1.tga
...........\...\role_2.tga
...........\...\tree_1.X
...........\...\tree_1a.tga
...........\...\tree_1b.tga
...........\...\tree_2.X
...........\...\tree_2a.tga
...........\...\tree_2b.tga
...........\...\tree_under.tga
...........\...\tree_under.X
...........\Music.cpp
...........\Music.h
...........\npc.cpp
...........\npc.h
...........\Open.cpp
...........\Open.h
...........\Panel.cpp
...........\Panel.h
...........\ReadMe.txt
...........\res
...........\...\bar_1.tga
...........\...\bar_2.tga





...........\...\exit_buttonN_down.jpg
...........\...\exit_buttonN_up.jpg
...........\...\exit_buttonY_down.jpg
...........\...\exit_buttonY_up.jpg
...........\...\floor.jpg
...........\...\loading.bmp
...........\...\loading_1.bmp
...........\...\loading_2.bmp
...........\...\map.bmp
...........\...\Midi_1.mid
...........\...\Midi_2.mid
...........\...\open.jpg
...........\...\quit_1.bmp
...........\...\quit_2.bmp
...........\...\quit_3.bmp
...........\...\sky.jpg
...........\...\sound_1.wav
...........\...\sound_2.wav
...........\...\water.tga
...........\Resource.h
...........\SkinMesh.cpp
...........\SkinMesh.h
...........\Sky.cpp
...........\Sky.h

...........\Snow.cpp
...........\Snow.h
...........\Sound.cpp
...........\Sound.h
...........\stdafx.cpp
...........\stdafx.h
Game1-12.22
...........\Font.cpp
...........\Font.h
...........\Game.aps
...........\Game.cpp
...........\Game.h
...........\Game.ncb
...........\Game.rc
...........\Game.sln
...........\Game.vcproj
...........\Input.cpp
...........\Input.h
...........\Mesh.cpp
...........\Mesh.h
...........\mod
...........\...\boss.X
...........\...\boss_1.tga
...........\...\boss_2.tga
...........\...\bridge.X
...........\...\bridge_a.tga
...........\...\bridge_b.tga
...........\...\dead_cow.tga
...........\...\dead_cow.X
...........\...\fish.tga
...........\...\fish.X
...........\...\grass_1.tga
...........\...\grass_1.X
...........\...\grass_2.tga
...........\...\grass_2.X
...........\...\grass_3.tga
...........\...\grass_3.X
...........\...\kuangjia.X
...........\...\rock.tga
...........\...\rockdoor.X
...........\...\rockdoor_1.tga
...........\...\rockdoor_2.tga
...........\...\rock_1.X
...........\...\rock_2.X
...........\...\rock_3.X
...........\...\rock_4.X
...........\...\role.X
...........\...\role_1.tga
...........\...\role_2.tga
...........\...\tree_1.X
...........\...\tree_1a.tga
...........\...\tree_1b.tga
...........\...\tree_2.X
...........\...\tree_2a.tga
...........\...\tree_2b.tga
...........\...\tree_under.tga
...........\...\tree_under.X
...........\Music.cpp
...........\Music.h
...........\npc.cpp
...........\npc.h
...........\Open.cpp
...........\Open.h
...........\Panel.cpp
...........\Panel.h
...........\ReadMe.txt
...........\res
...........\...\bar_1.tga
...........\...\bar_2.tga





...........\...\exit_buttonN_down.jpg
...........\...\exit_buttonN_up.jpg
...........\...\exit_buttonY_down.jpg
...........\...\exit_buttonY_up.jpg
...........\...\floor.jpg
...........\...\loading.bmp
...........\...\loading_1.bmp
...........\...\loading_2.bmp
...........\...\map.bmp
...........\...\Midi_1.mid
...........\...\Midi_2.mid
...........\...\open.jpg
...........\...\quit_1.bmp
...........\...\quit_2.bmp
...........\...\quit_3.bmp
...........\...\sky.jpg
...........\...\sound_1.wav
...........\...\sound_2.wav
...........\...\water.tga
...........\Resource.h
...........\SkinMesh.cpp
...........\SkinMesh.h
...........\Sky.cpp
...........\Sky.h
...........\Snow.cpp
...........\Snow.h
...........\Sound.cpp
...........\Sound.h
...........\stdafx.cpp
...........\stdafx.h