详细说明:一个国外的代码,用GPU作3维小波变换,比较不错-a foreign source, using the GPU for three-dimensional wavelet transform, quite good
[opengldrawingg.rar] - 一个好用的opengl绘制三维图形的vc程序,希望对大家有帮助
[Fountain2.rar] - 用 OpenGL 编写的模拟3D 喷泉程序。粒子系统例子称训。
[Delauney.rar] - 生长法构造Delauney三角网的程序,对做地形有一定作用
[WaterDemo.rar] - 这是一个简单的模拟水面反射效果的程序,程序中使用了GPU编程技巧
[3d_wavelet.rar] - 一个小波变换编码的图像压缩算法,可以学习小波编码相关方法
[GA_GPU.rar] - about the basic GA in the VC++ using GPU to
[Water_Simulation_using_DIRECTX.rar] - 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用
[GPU-KLT-1.0.zip] - 利用C++实现的KLT跟踪算法,通过GPU提高算法效率。
[GPUfftw1[1].0.zip] - UNC GAMMA group发布的这个高性能FFT库可以处理大量1D FFT。实验表明,价值$500的Nvidia 7900 GPU的FFT计算速度是价格$1500-$2000的高端CPU的4倍,事实上,7900 GPU的FFT计算性能可以达到6 GFLOPS。
[jasper-1.701.0.GPU+dwtgpu.0.9a.rar] - GPU优化的小波变换,将cpu的计算移到GPU执行
[Fountain2.rar] - 用 OpenGL 编写的模拟3D 喷泉程序。粒子系统例子称训。
[Delauney.rar] - 生长法构造Delauney三角网的程序,对做地形有一定作用
[WaterDemo.rar] - 这是一个简单的模拟水面反射效果的程序,程序中使用了GPU编程技巧
[3d_wavelet.rar] - 一个小波变换编码的图像压缩算法,可以学习小波编码相关方法
[GA_GPU.rar] - about the basic GA in the VC++ using GPU to
[Water_Simulation_using_DIRECTX.rar] - 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用
[GPU-KLT-1.0.zip] - 利用C++实现的KLT跟踪算法,通过GPU提高算法效率。
[GPUfftw1[1].0.zip] - UNC GAMMA group发布的这个高性能FFT库可以处理大量1D FFT。实验表明,价值$500的Nvidia 7900 GPU的FFT计算速度是价格$1500-$2000的高端CPU的4倍,事实上,7900 GPU的FFT计算性能可以达到6 GFLOPS。
[jasper-1.701.0.GPU+dwtgpu.0.9a.rar] - GPU优化的小波变换,将cpu的计算移到GPU执行
文件列表(点击判断是否您需要的文件):
GPU3DWavelet 1.0
................\GPU3DWavelet.1.0.src
................\....................\cg.dll
................\....................\cgGL.dll
................\....................\gGPUWavelet.cpp
................\....................\gGPUWavelet.h
................\....................\GLUT32.DLL
................\....................\GPU3DWavelet.dsp
................\....................\GPU3DWavelet.dsw
................\....................\GPU3DWavelet.ncb
................\....................\GPU3DWavelet.opt
................\....................\gSlicer.cpp
................\....................\gSlicer.h
................\....................\gTileboard.cpp
................\....................\gTileboard.h
................\....................\gWavelet.cpp
................\....................\gWavelet.h
................\....................\include
................\....................\.......\Cg
................\....................\.......\..\cg.h
................\....................\.......\..\cgContextManager.h
................\....................\.......\..\cgD3D.h
................\....................\.......\..\cgD3D8.h
................\....................\.......\..\cgD3D9.h
................\....................\.......\..\cgGL.h
................\....................\.......\..\cgGL_profiles.h
................\....................\.......\..\cgProgramManager.h
................\....................\.......\..\cgTemplates.h
................\....................\.......\..\cg_bindlocations.h
................\....................\.......\..\cg_datatypes.h
................\....................\.......\..\cg_enums.h
................\....................\.......\..\cg_errors.h
................\....................\.......\..\cg_profiles.h
................\....................\.......\GAPI
................\....................\.......\....\gBasics.h
................\....................\.......\....\gBrick.h
................\....................\.......\....\gGraphics.h
................\....................\.......\....\gImage.h
................\....................\.......\....\gLUT.h
................\....................\.......\....\gOpenGLApp.h
................\....................\.......\....\gOpenGLCGProgram.h
................\....................\.......\....\gOpenGLExtensions.h
................\....................\.......\....\gOpenGLPBuffer.h
................\....................\.......\....\gOpenGLRendering.h
................\....................\.......\....\gShading.h
................\....................\.......\GL
................\....................\.......\..\gl.h
................\....................\.......\..\glaux.h
................\....................\.......\..\glext.h
................\....................\.......\..\glu.h
................\....................\.......\..\glut.h
................\....................\.......\..\wglext.h
................\....................\lib
................\....................\...\cg.lib
................\....................\...\cgGL.lib
................\....................\...\GAPI.lib
................\....................\...\glut32.lib
................\....................\lookup.cg
................\....................\MainGPU3DWavelet.cpp
................\....................\pack.cg
................\....................\wavelet.cg
GPU3DWavelet 1.0
................\GPU3DWavelet.1.0.src
................\....................\cg.dll
................\....................\cgGL.dll
................\....................\gGPUWavelet.cpp
................\....................\gGPUWavelet.h
................\....................\GLUT32.DLL
................\....................\GPU3DWavelet.dsp
................\....................\GPU3DWavelet.dsw
................\....................\GPU3DWavelet.ncb
................\....................\GPU3DWavelet.opt
................\....................\gSlicer.cpp
................\....................\gSlicer.h
................\....................\gTileboard.cpp
................\....................\gTileboard.h
................\....................\gWavelet.cpp
................\....................\gWavelet.h
................\....................\include
................\....................\.......\Cg
................\....................\.......\..\cg.h
................\....................\.......\..\cgContextManager.h
................\....................\.......\..\cgD3D.h
................\....................\.......\..\cgD3D8.h
................\....................\.......\..\cgD3D9.h
................\....................\.......\..\cgGL.h
................\....................\.......\..\cgGL_profiles.h
................\....................\.......\..\cgProgramManager.h
................\....................\.......\..\cgTemplates.h
................\....................\.......\..\cg_bindlocations.h
................\....................\.......\..\cg_datatypes.h
................\....................\.......\..\cg_enums.h
................\....................\.......\..\cg_errors.h
................\....................\.......\..\cg_profiles.h
................\....................\.......\GAPI
................\....................\.......\....\gBasics.h
................\....................\.......\....\gBrick.h
................\....................\.......\....\gGraphics.h
................\....................\.......\....\gImage.h
................\....................\.......\....\gLUT.h
................\....................\.......\....\gOpenGLApp.h
................\....................\.......\....\gOpenGLCGProgram.h
................\....................\.......\....\gOpenGLExtensions.h
................\....................\.......\....\gOpenGLPBuffer.h
................\....................\.......\....\gOpenGLRendering.h
................\....................\.......\....\gShading.h
................\....................\.......\GL
................\....................\.......\..\gl.h
................\....................\.......\..\glaux.h
................\....................\.......\..\glext.h
................\....................\.......\..\glu.h
................\....................\.......\..\glut.h
................\....................\.......\..\wglext.h
................\....................\lib
................\....................\...\cg.lib
................\....................\...\cgGL.lib
................\....................\...\GAPI.lib
................\....................\...\glut32.lib
................\....................\lookup.cg
................\....................\MainGPU3DWavelet.cpp
................\....................\pack.cg
................\....................\wavelet.cg