详细说明:本程序是用OpenGL实现三维逼真三维地形的模拟,也可以用本例作为模板实现其他的程序。
[magiccube.rar] - 魔方源码 --- Windows下的魔方游戏源代码,用OpenGL开发
[RealityFactory075CSource.zip] - 利用Genesis3D创造的一个建立模拟现实游戏的平台。C++原码完全开放。适用于各种3D卡。
[QuadTreeLOD.rar] - OPENGL,绘制地形,QuadTree四叉树方法
[OpenGL实现三维地形实时动态显示.rar] - 用vc++和OpenGL实现三维地形实时动态显示
[022_terrain.rar] - 3D场景建立,漫游,有碰撞检测功能,很好的一个作品
[AdvancedGraphic.rar] - 坐标图集合,C++源码,包括曲线图、柱状图、饼图等等,几乎所有平时用到的都有。
[OpenGLTerrain.rar] - 本程序主要介绍三维地形的动态生成和模拟技术,地形的高程使用了不同的颜色。
[地形.rar] - 生成非常漂亮的地图
[QuickCD_v1_00_VC6.rar] - VC实现的碰撞检测库,速度很快,可以给出碰撞反应
[RealityFactory075CSource.zip] - 利用Genesis3D创造的一个建立模拟现实游戏的平台。C++原码完全开放。适用于各种3D卡。
[QuadTreeLOD.rar] - OPENGL,绘制地形,QuadTree四叉树方法
[OpenGL实现三维地形实时动态显示.rar] - 用vc++和OpenGL实现三维地形实时动态显示
[022_terrain.rar] - 3D场景建立,漫游,有碰撞检测功能,很好的一个作品
[AdvancedGraphic.rar] - 坐标图集合,C++源码,包括曲线图、柱状图、饼图等等,几乎所有平时用到的都有。
[OpenGLTerrain.rar] - 本程序主要介绍三维地形的动态生成和模拟技术,地形的高程使用了不同的颜色。
[地形.rar] - 生成非常漂亮的地图
[QuickCD_v1_00_VC6.rar] - VC实现的碰撞检测库,速度很快,可以给出碰撞反应
文件列表(点击判断是否您需要的文件):
OpenGL_3d_terrain
.................\MyTerrain1
.................\..........\MainFrm.cpp
.................\..........\MainFrm.h
.................\..........\MyGrid.cpp
.................\..........\MyGrid.h
.................\..........\MyTerrain1.aps
.................\..........\MyTerrain1.clw
.................\..........\MyTerrain1.cpp
.................\..........\MyTerrain1.dsp
.................\..........\MyTerrain1.dsw
.................\..........\MyTerrain1.h
.................\..........\MyTerrain1.ncb
.................\..........\MyTerrain1.opt
.................\..........\MyTerrain1.plg
.................\..........\MyTerrain1.rc
.................\..........\MyTerrain1Doc.cpp
.................\..........\MyTerrain1Doc.h
.................\..........\MyTerrain1View.cpp
.................\..........\MyTerrain1View.h
.................\..........\MyTexture.cpp
.................\..........\MyTexture.h
.................\..........\ReadMe.txt
.................\..........\Release
.................\..........\RES

.................\..........\...\MyTerrain1.rc2


.................\..........\Resource.h
.................\..........\StdAfx.cpp
.................\..........\StdAfx.h
.................\..........\TR.RGB
.................\MyTerrain2
.................\..........\MainFrm.cpp
.................\..........\MainFrm.h
.................\..........\MyTerrain2.clw
.................\..........\MyTerrain2.cpp
.................\..........\MyTerrain2.dsp
.................\..........\MyTerrain2.dsw
.................\..........\MyTerrain2.h
.................\..........\MyTerrain2.ncb
.................\..........\MyTerrain2.opt
.................\..........\MyTerrain2.plg
.................\..........\MyTerrain2.rc
.................\..........\MyTerrain2Doc.cpp
.................\..........\MyTerrain2Doc.h
.................\..........\MyTerrain2View.cpp
.................\..........\MyTerrain2View.h
.................\..........\ReadMe.txt
.................\..........\Release
.................\..........\RES

.................\..........\...\MyTerrain2.rc2


.................\..........\Resource.h
.................\..........\StdAfx.cpp
.................\..........\StdAfx.h
OpenGL_3d_terrain
.................\MyTerrain1
.................\..........\MainFrm.cpp
.................\..........\MainFrm.h
.................\..........\MyGrid.cpp
.................\..........\MyGrid.h
.................\..........\MyTerrain1.aps
.................\..........\MyTerrain1.clw
.................\..........\MyTerrain1.cpp
.................\..........\MyTerrain1.dsp
.................\..........\MyTerrain1.dsw
.................\..........\MyTerrain1.h
.................\..........\MyTerrain1.ncb
.................\..........\MyTerrain1.opt
.................\..........\MyTerrain1.plg
.................\..........\MyTerrain1.rc
.................\..........\MyTerrain1Doc.cpp
.................\..........\MyTerrain1Doc.h
.................\..........\MyTerrain1View.cpp
.................\..........\MyTerrain1View.h
.................\..........\MyTexture.cpp
.................\..........\MyTexture.h
.................\..........\ReadMe.txt
.................\..........\Release
.................\..........\RES
.................\..........\...\MyTerrain1.rc2

.................\..........\Resource.h
.................\..........\StdAfx.cpp
.................\..........\StdAfx.h
.................\..........\TR.RGB
.................\MyTerrain2
.................\..........\MainFrm.cpp
.................\..........\MainFrm.h
.................\..........\MyTerrain2.clw
.................\..........\MyTerrain2.cpp
.................\..........\MyTerrain2.dsp
.................\..........\MyTerrain2.dsw
.................\..........\MyTerrain2.h
.................\..........\MyTerrain2.ncb
.................\..........\MyTerrain2.opt
.................\..........\MyTerrain2.plg
.................\..........\MyTerrain2.rc
.................\..........\MyTerrain2Doc.cpp
.................\..........\MyTerrain2Doc.h
.................\..........\MyTerrain2View.cpp
.................\..........\MyTerrain2View.h
.................\..........\ReadMe.txt
.................\..........\Release
.................\..........\RES
.................\..........\...\MyTerrain2.rc2

.................\..........\Resource.h
.................\..........\StdAfx.cpp
.................\..........\StdAfx.h