详细说明:小型的3D游戏引擎-A small 3D game engine.
近期下载过的用户:
cloud [查看上载者Paladin的更多信息]
[Q3A_ToolSource_] - Quake III 竞技场工具 原代码,著名的3D射击游戏Quake III的工具,ID Software的商业游戏代码。
[Programming Linux Games-08-07-2001.tar.gz] - Linux游戏编程源码
[3D Game Engine Design Source Code.zip] - 《3D游戏引擎设计》的源码
[sxdl.zip] - SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可
[lhxySource.zip] - 林海雪原 一个用Opengl 加VC 编写的3d游戏 集合了声音等一些功能 ,与CS差不多
[HKSEdit.rar] - 不夜人的D3D游戏引擎,里面有完善的渲染引擎,场景管理,粒子管理!确实不错的东东,如果认真研究一下收获肯定不少,里面已经包涵我自己用他引擎写的一个好游戏!(有密码,正在要上载者提供中..)
[PolygonCollision_OGL.zip] - VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形
[Focus.On.3D.Models.rar] - 这是一套很好的学习地形渲染的资源,里面讲述了渲染地形的各种技术,并且里面的代码都可以编译通过,效果也很棒!
[koradji 3D World.rar] - OpenGL作的3D游戏
[斗地主_src.rar] - 这是纸牌游戏斗地主,算法完整,可以单机,网络连线玩.
[Programming Linux Games-08-07-2001.tar.gz] - Linux游戏编程源码
[3D Game Engine Design Source Code.zip] - 《3D游戏引擎设计》的源码
[sxdl.zip] - SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可
[lhxySource.zip] - 林海雪原 一个用Opengl 加VC 编写的3d游戏 集合了声音等一些功能 ,与CS差不多
[HKSEdit.rar] - 不夜人的D3D游戏引擎,里面有完善的渲染引擎,场景管理,粒子管理!确实不错的东东,如果认真研究一下收获肯定不少,里面已经包涵我自己用他引擎写的一个好游戏!(有密码,正在要上载者提供中..)
[PolygonCollision_OGL.zip] - VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形
[Focus.On.3D.Models.rar] - 这是一套很好的学习地形渲染的资源,里面讲述了渲染地形的各种技术,并且里面的代码都可以编译通过,效果也很棒!
[koradji 3D World.rar] - OpenGL作的3D游戏
[斗地主_src.rar] - 这是纸牌游戏斗地主,算法完整,可以单机,网络连线玩.
相关函数/类:
GetCursorPos SetCursorPos MessageBox GlobalMemoryStatus timeGetTime GetSystemInfo GetVersionEx OutputDebugString GetParent ReleaseDC GetDC ChoosePixelFormat SetPixelFormat QueryPerformanceFrequency QueryPerformanceCounter WindowProc PeekMessage TranslateMessage DispatchMessage PostQuitMessage DefWindowProc GetWindow ShowCursor LoadIcon LoadCursor GetStockObject RegisterClassEx AdjustWindowRectEx CreateWindowEx SetForegroundWindow SetFocus ShowWindow UpdateWindow DestroyWindow UnregisterClass SendMessage GetMenu GetSystemMetrics MoveWindow SetWindowText
GetCursorPos SetCursorPos MessageBox GlobalMemoryStatus timeGetTime GetSystemInfo GetVersionEx OutputDebugString GetParent ReleaseDC GetDC ChoosePixelFormat SetPixelFormat QueryPerformanceFrequency QueryPerformanceCounter WindowProc PeekMessage TranslateMessage DispatchMessage PostQuitMessage DefWindowProc GetWindow ShowCursor LoadIcon LoadCursor GetStockObject RegisterClassEx AdjustWindowRectEx CreateWindowEx SetForegroundWindow SetFocus ShowWindow UpdateWindow DestroyWindow UnregisterClass SendMessage GetMenu GetSystemMetrics MoveWindow SetWindowText
文件列表(点击判断是否您需要的文件):
engine
......\gimcrack
......\........\camera.cpp
......\........\camera.h
......\........\debugging
......\........\.........\assert.cpp
......\........\.........\assert.h
......\........\.........\compinfo.cpp
......\........\.........\compinfo.h
......\........\.........\dbgconsole.h
......\........\.........\debug.cpp
......\........\.........\debug.h
......\........\engine.h
......\........\entity
......\........\......\activator.h
......\........\......\entity.h
......\........\......\trsnode.cpp
......\........\......\trsnode.h
......\........\frustum.cpp
......\........\frustum.h
......\........\gimcrack.cpp
......\........\gimcrack.h
......\........\global.cpp
......\........\global.h
......\........\gui
......\........\...\console.cpp
......\........\...\console.h
......\........\...\font.cpp
......\........\...\font.h
......\........\...\gui.cpp
......\........\...\gui.h
......\........\...\minimap.cpp
......\........\...\minimap.h
......\........\...\sprite.cpp
......\........\...\sprite.h
......\........\loader
......\........\......\bitmap.cpp
......\........\......\bitmap.h
......\........\......\loader.h
......\........\......\targa.cpp
......\........\......\targa.h
......\........\......\tgaformat.h
......\........\math
......\........\....\aabb.cpp
......\........\....\aabb.h
......\........\....\aabr.cpp
......\........\....\aabr.h
......\........\....\math.cpp
......\........\....\math.h
......\........\....\matrix.cpp
......\........\....\matrix.h
......\........\....\obb.cpp
......\........\....\obb.h
......\........\....\plane.cpp
......\........\....\plane.h
......\........\....\point.h
......\........\....\triangle.cpp
......\........\....\triangle.h
......\........\....\vector.h
......\........\model
......\........\.....\cube.cpp
......\........\.....\cube.h
......\........\.....\gmd.cpp
......\........\.....\gmd.h
......\........\.....\gmdformat.h
......\........\.....\md2.cpp
......\........\.....\md2.h
......\........\.....\md2format.h
......\........\.....\model.h
......\........\.....\ms3d.cpp
......\........\.....\ms3d.h
......\........\.....\ms3dformat.h
......\........\opengl
......\........\......\mem.cpp
......\........\......\mem.h
......\........\......\opengl.cpp
......\........\......\opengl.h
......\........\......\openglext.cpp
......\........\......\openglext.h
......\........\polygonbuffer.h
......\........\rendernode.h
......\........\settings.cpp
......\........\settings.h
... ...
engine
......\gimcrack
......\........\camera.cpp
......\........\camera.h
......\........\debugging
......\........\.........\assert.cpp
......\........\.........\assert.h
......\........\.........\compinfo.cpp
......\........\.........\compinfo.h
......\........\.........\dbgconsole.h
......\........\.........\debug.cpp
......\........\.........\debug.h
......\........\engine.h
......\........\entity
......\........\......\activator.h
......\........\......\entity.h
......\........\......\trsnode.cpp
......\........\......\trsnode.h
......\........\frustum.cpp
......\........\frustum.h
......\........\gimcrack.cpp
......\........\gimcrack.h
......\........\global.cpp
......\........\global.h
......\........\gui
......\........\...\console.cpp
......\........\...\console.h
......\........\...\font.cpp
......\........\...\font.h
......\........\...\gui.cpp
......\........\...\gui.h
......\........\...\minimap.cpp
......\........\...\minimap.h
......\........\...\sprite.cpp
......\........\...\sprite.h
......\........\loader
......\........\......\bitmap.cpp
......\........\......\bitmap.h
......\........\......\loader.h
......\........\......\targa.cpp
......\........\......\targa.h
......\........\......\tgaformat.h
......\........\math
......\........\....\aabb.cpp
......\........\....\aabb.h
......\........\....\aabr.cpp
......\........\....\aabr.h
......\........\....\math.cpp
......\........\....\math.h
......\........\....\matrix.cpp
......\........\....\matrix.h
......\........\....\obb.cpp
......\........\....\obb.h
......\........\....\plane.cpp
......\........\....\plane.h
......\........\....\point.h
......\........\....\triangle.cpp
......\........\....\triangle.h
......\........\....\vector.h
......\........\model
......\........\.....\cube.cpp
......\........\.....\cube.h
......\........\.....\gmd.cpp
......\........\.....\gmd.h
......\........\.....\gmdformat.h
......\........\.....\md2.cpp
......\........\.....\md2.h
......\........\.....\md2format.h
......\........\.....\model.h
......\........\.....\ms3d.cpp
......\........\.....\ms3d.h
......\........\.....\ms3dformat.h
......\........\opengl
......\........\......\mem.cpp
......\........\......\mem.h
......\........\......\opengl.cpp
......\........\......\opengl.h
......\........\......\openglext.cpp
......\........\......\openglext.h
......\........\polygonbuffer.h
......\........\rendernode.h
......\........\settings.cpp
......\........\settings.h
... ...