详细说明:symbian系统上的2D图形游戏,很好玩
[Russian_Diamond(step2).zip] - 使用symbian的s60实现的小游戏俄罗斯方块(第而步)
[FrozenBubble_Symbian.zip] - 最好的Symbian开源游戏项目,不管是游戏性还是效率都非常高。
[手机网游源码.rar] - 一个symbian下的手机网游的源代码 非常经典
[FrozenBubble_Symbian.zip] - 最好的Symbian开源游戏项目,不管是游戏性还是效率都非常高。
[手机网游源码.rar] - 一个symbian下的手机网游的源代码 非常经典
文件列表(点击判断是否您需要的文件):
2DGameAnim_S60_v1_0.pdf
RetroBlaster
............\AIF
............\...\RetroBlasterAif.rss




............\GROUP
............\.....\RetroBlaster.mmp
............\.....\RETROBLASTER.pkg
............\.....\RetroBlaster.rss
............\.....\RETROBLASTER.SIS
............\IMAGES




............\INC
............\...\BaseAnim.h
............\...\BitmapAnimFrame.h
............\...\BitmapTile.h
............\...\DoubleBufferedArea.h
............\...\FireAnim.h
............\...\GameTimer.h
............\...\ImageFactory.h
............\...\KeyHandler.h
............\...\ParticleSystem.h
............\...\RenderableFactory.h
............\...\RetroApplication.h
............\...\RetroAppUi.h
............\...\RetroAppView.h
............\...\RetroBlaster.h
............\...\RetroDocument.h
............\...\RetroEngine.h
............\...\RetroLeafTileset.h
............\...\RetroNodeTileset.h
............\...\ShipAnim.h
............\...\Tilemap.h
............\...\Tileset.h
............\ReadMe.txt
............\RETROBLASTER.AIF
............\RETROBLASTER.MBM
............\SRC
............\...\BaseAnim.cpp
............\...\BitmapAnimFrame.cpp
............\...\BitmapTile.cpp
............\...\DoubleBufferedArea.cpp
............\...\FireAnim.cpp
............\...\GameTimer.cpp
............\...\ImageFactory.cpp
............\...\KeyHandler.cpp
............\...\ParticleSystem.cpp
............\...\RenderableFactory.cpp
............\...\RetroApplication.cpp
............\...\RetroAppUi.cpp
............\...\RetroAppView.cpp
............\...\RetroDocument.cpp
............\...\RetroEngine.cpp
............\...\RetroLeafTileset.cpp
............\...\RetroMain.cpp
............\...\RetroNodeTileset.cpp
............\...\ShipAnim.cpp
............\...\Tilemap.cpp
............\...\Tileset.cpp
2DGameAnim_S60_v1_0.pdf
RetroBlaster
............\AIF
............\...\RetroBlasterAif.rss
............\GROUP
............\.....\RetroBlaster.mmp
............\.....\RETROBLASTER.pkg
............\.....\RetroBlaster.rss
............\.....\RETROBLASTER.SIS
............\IMAGES




............\INC
............\...\BaseAnim.h
............\...\BitmapAnimFrame.h
............\...\BitmapTile.h
............\...\DoubleBufferedArea.h
............\...\FireAnim.h
............\...\GameTimer.h
............\...\ImageFactory.h
............\...\KeyHandler.h
............\...\ParticleSystem.h
............\...\RenderableFactory.h
............\...\RetroApplication.h
............\...\RetroAppUi.h
............\...\RetroAppView.h
............\...\RetroBlaster.h
............\...\RetroDocument.h
............\...\RetroEngine.h
............\...\RetroLeafTileset.h
............\...\RetroNodeTileset.h
............\...\ShipAnim.h
............\...\Tilemap.h
............\...\Tileset.h
............\ReadMe.txt
............\RETROBLASTER.AIF
............\RETROBLASTER.MBM
............\SRC
............\...\BaseAnim.cpp
............\...\BitmapAnimFrame.cpp
............\...\BitmapTile.cpp
............\...\DoubleBufferedArea.cpp
............\...\FireAnim.cpp
............\...\GameTimer.cpp
............\...\ImageFactory.cpp
............\...\KeyHandler.cpp
............\...\ParticleSystem.cpp
............\...\RenderableFactory.cpp
............\...\RetroApplication.cpp
............\...\RetroAppUi.cpp
............\...\RetroAppView.cpp
............\...\RetroDocument.cpp
............\...\RetroEngine.cpp
............\...\RetroLeafTileset.cpp
............\...\RetroMain.cpp
............\...\RetroNodeTileset.cpp
............\...\ShipAnim.cpp
............\...\Tilemap.cpp
............\...\Tileset.cpp