详细说明:更新了原来的OGRE场景编辑器,希望各位下载这个。
近期下载过的用户:
刘本 [查看上载者风为的更多信息]
相关搜索:
场景编辑器 OGRE 编辑器 3d 编辑器 %B3%A1%BE%B0%B1%E0%BC%AD%C6%F7 场景编辑器下载 3DWin ogre 编辑器 - 编辑器 3d场景编辑器 ogre场景编辑 DeferredShading 3DWIND OGRE 3D 游戏场景编辑器下载 OGRE
[tinyxml.rar] - 一个小巧、好用的xml文档 解析器,内附使用例程
[jnvm.rar] - 这个代码用C++实现了一个小型虚拟机,功能完整。希望能对大家有所帮助。
[OGRE_Analyse.rar] - OGRE的分析文章,pdf格式,讲解ogre的构成,写的很好
[ztgua.rar] - 征途外挂源码(较完整)本程序经本人修改,,10月1日测试通过
[OGRESDK_PLSM2_source.zip] - OGRE游戏引擎的支持分页地形的源代码,对开发大型网络游戏有很好的参考价值
[OGRE.rar] - OGRE 3D是一个成熟,稳定,可靠,灵活,跨平台,而且拥有丰富功能实时3D图形库. 本书是学习OGRE的最佳入门书籍
[GOOF.rar] - OGRE 场景编辑器,这个不错呀,大家可以
[wow_winwin_source.rar] - directx版本的wow客户端源码,是国人写的哦
[UniBuilderSource.rar] - 这个项目即提供一个完整的基于BSP技术的实时场景渲染解决方案一个基于画刷的场景建模工具即场景编辑器,一个场景编译器,以及一个用于渲染编译后场景的基于Open
[jnvm.rar] - 这个代码用C++实现了一个小型虚拟机,功能完整。希望能对大家有所帮助。
[OGRE_Analyse.rar] - OGRE的分析文章,pdf格式,讲解ogre的构成,写的很好
[ztgua.rar] - 征途外挂源码(较完整)本程序经本人修改,,10月1日测试通过
[OGRESDK_PLSM2_source.zip] - OGRE游戏引擎的支持分页地形的源代码,对开发大型网络游戏有很好的参考价值
[OGRE.rar] - OGRE 3D是一个成熟,稳定,可靠,灵活,跨平台,而且拥有丰富功能实时3D图形库. 本书是学习OGRE的最佳入门书籍
[GOOF.rar] - OGRE 场景编辑器,这个不错呀,大家可以
[wow_winwin_source.rar] - directx版本的wow客户端源码,是国人写的哦
[UniBuilderSource.rar] - 这个项目即提供一个完整的基于BSP技术的实时场景渲染解决方案一个基于画刷的场景建模工具即场景编辑器,一个场景编译器,以及一个用于渲染编译后场景的基于Open
相关函数/类:
CString CDialog CWnd CDataExchange MessageBox CFrameWnd CCmdUI SetDlgItemText GetDlgItem CWinApp CSingleDocTemplate CCommandLineInfo ShowWindow UpdateWindow DragAcceptFiles CDocument CPtrArray CView CDC CPrintInfo CFileDialog GetDlgItemText CColorDialog CRichEditCtrl
CString CDialog CWnd CDataExchange MessageBox CFrameWnd CCmdUI SetDlgItemText GetDlgItem CWinApp CSingleDocTemplate CCommandLineInfo ShowWindow UpdateWindow DragAcceptFiles CDocument CPtrArray CView CDC CPrintInfo CFileDialog GetDlgItemText CColorDialog CRichEditCtrl
文件列表(点击判断是否您需要的文件):
media
.....\DeferredShadingMedia
.....\....................\COPYING
.....\....................\deferred.glsl.program
.....\....................\deferred.hlsl.program
.....\....................\deferred.material
.....\....................\deferreddemo.material
.....\....................\DeferredShading
.....\....................\...............\material
.....\....................\...............\........\glsl
.....\....................\...............\........\....\nm_notex_ps.glsl
.....\....................\...............\........\....\nm_ps.glsl
.....\....................\...............\........\....\nm_vs.glsl
.....\....................\...............\........\....\notex_ps.glsl
.....\....................\...............\........\....\ps.glsl
.....\....................\...............\........\....\vs.glsl
.....\....................\...............\........\hlsl
.....\....................\...............\........\....\nm_notex_ps.hlsl
.....\....................\...............\........\....\nm_ps.hlsl
.....\....................\...............\........\....\nm_vs.hlsl
.....\....................\...............\........\....\notex_ps.hlsl
.....\....................\...............\........\....\ps.hlsl
.....\....................\...............\........\....\vs.hlsl
.....\....................\...............\post
.....\....................\...............\....\glsl
.....\....................\...............\....\....\Ambient_ps.glsl
.....\....................\...............\....\....\GlobalLight_ps.glsl
.....\....................\...............\....\....\LightMaterial_ps.glsl
.....\....................\...............\....\....\LightMaterial_vs.glsl
.....\....................\...............\....\....\ShowColour_ps.glsl
.....\....................\...............\....\....\ShowDS_ps.glsl
.....\....................\...............\....\....\ShowNormal_ps.glsl
.....\....................\...............\....\....\SinglePass_ps.glsl
.....\....................\...............\....\....\vs.glsl
.....\....................\...............\....\hlsl
.....\....................\...............\....\....\Ambient_ps.hlsl
.....\....................\...............\....\....\GlobalLight_ps.hlsl
.....\....................\...............\....\....\LightMaterial_ps.hlsl
.....\....................\...............\....\....\LightMaterial_vs.hlsl
.....\....................\...............\....\....\ShowColour_ps.hlsl
.....\....................\...............\....\....\ShowDS_ps.hlsl
.....\....................\...............\....\....\ShowNormal_ps.hlsl
.....\....................\...............\....\....\SinglePass_ps.hlsl
.....\....................\...............\....\....\vs.hlsl
.....\....................\deferred_post_debug.glsl.program
.....\....................\deferred_post_debug.hlsl.program
.....\....................\deferred_post_debug.material
.....\....................\deferred_post_minilight.glsl.program
.....\....................\deferred_post_minilight.hlsl.program
.....\....................\deferred_post_minilight.material
.....\....................\deferred_post_multipass.glsl.program
.....\....................\deferred_post_multipass.hlsl.program
.....\....................\deferred_post_multipass.material
.....\....................\deferred_post_onepass.glsl.program
.....\....................\deferred_post_onepass.hlsl.program
.....\....................\deferred_post_onepass.material
.....\fonts
.....\.....\bluebold.ttf
.....\.....\bluecond.ttf
.....\.....\bluehigh.ttf
.....\.....\read_me.html
.....\.....\solo5.ttf
.....\gui
.....\...\cegui8.layout
.....\...\CompositorDemo.layout
.....\...\CrowdDemo.layout
.....\...\facial.layout
.....\...\Falagard.xsd
.....\...\Font.xsd
.....\...\GUILayout.xsd
.....\...\GUIScheme.xsd
.....\...\Imageset.xsd
.....\...\InstancingDemo.layout
.....\...\OceanDemoLayout.xml
.....\...\ogregui.layout
.....\...\shadows.layout
.....\...\TaharezLook.imageset
.....\...\TaharezLook.looknfeel
.....\...\TaharezLook.tga
.....\...\TaharezLookSkin.scheme
... ...
media
.....\DeferredShadingMedia
.....\....................\COPYING
.....\....................\deferred.glsl.program
.....\....................\deferred.hlsl.program
.....\....................\deferred.material
.....\....................\deferreddemo.material
.....\....................\DeferredShading
.....\....................\...............\material
.....\....................\...............\........\glsl
.....\....................\...............\........\....\nm_notex_ps.glsl
.....\....................\...............\........\....\nm_ps.glsl
.....\....................\...............\........\....\nm_vs.glsl
.....\....................\...............\........\....\notex_ps.glsl
.....\....................\...............\........\....\ps.glsl
.....\....................\...............\........\....\vs.glsl
.....\....................\...............\........\hlsl
.....\....................\...............\........\....\nm_notex_ps.hlsl
.....\....................\...............\........\....\nm_ps.hlsl
.....\....................\...............\........\....\nm_vs.hlsl
.....\....................\...............\........\....\notex_ps.hlsl
.....\....................\...............\........\....\ps.hlsl
.....\....................\...............\........\....\vs.hlsl
.....\....................\...............\post
.....\....................\...............\....\glsl
.....\....................\...............\....\....\Ambient_ps.glsl
.....\....................\...............\....\....\GlobalLight_ps.glsl
.....\....................\...............\....\....\LightMaterial_ps.glsl
.....\....................\...............\....\....\LightMaterial_vs.glsl
.....\....................\...............\....\....\ShowColour_ps.glsl
.....\....................\...............\....\....\ShowDS_ps.glsl
.....\....................\...............\....\....\ShowNormal_ps.glsl
.....\....................\...............\....\....\SinglePass_ps.glsl
.....\....................\...............\....\....\vs.glsl
.....\....................\...............\....\hlsl
.....\....................\...............\....\....\Ambient_ps.hlsl
.....\....................\...............\....\....\GlobalLight_ps.hlsl
.....\....................\...............\....\....\LightMaterial_ps.hlsl
.....\....................\...............\....\....\LightMaterial_vs.hlsl
.....\....................\...............\....\....\ShowColour_ps.hlsl
.....\....................\...............\....\....\ShowDS_ps.hlsl
.....\....................\...............\....\....\ShowNormal_ps.hlsl
.....\....................\...............\....\....\SinglePass_ps.hlsl
.....\....................\...............\....\....\vs.hlsl
.....\....................\deferred_post_debug.glsl.program
.....\....................\deferred_post_debug.hlsl.program
.....\....................\deferred_post_debug.material
.....\....................\deferred_post_minilight.glsl.program
.....\....................\deferred_post_minilight.hlsl.program
.....\....................\deferred_post_minilight.material
.....\....................\deferred_post_multipass.glsl.program
.....\....................\deferred_post_multipass.hlsl.program
.....\....................\deferred_post_multipass.material
.....\....................\deferred_post_onepass.glsl.program
.....\....................\deferred_post_onepass.hlsl.program
.....\....................\deferred_post_onepass.material
.....\fonts
.....\.....\bluebold.ttf
.....\.....\bluecond.ttf
.....\.....\bluehigh.ttf
.....\.....\read_me.html
.....\.....\solo5.ttf
.....\gui
.....\...\cegui8.layout
.....\...\CompositorDemo.layout
.....\...\CrowdDemo.layout
.....\...\facial.layout
.....\...\Falagard.xsd
.....\...\Font.xsd
.....\...\GUILayout.xsd
.....\...\GUIScheme.xsd
.....\...\Imageset.xsd
.....\...\InstancingDemo.layout
.....\...\OceanDemoLayout.xml
.....\...\ogregui.layout
.....\...\shadows.layout
.....\...\TaharezLook.imageset
.....\...\TaharezLook.looknfeel
.....\...\TaharezLook.tga
.....\...\TaharezLookSkin.scheme
... ...