详细说明:symbian os c/c++ 采用HTTP协议手机客户端与服务器通信
[MyEclipse_Quickstart_PDFs.zip] - myeclipse教学pdf,主要是指导在eclipse下如何使用hibernate、spring、jsp、jsf、html、websphere6、uml、ejb、database等。
[MtmsExample.rar] - symbian s60 第3版下的短信发送程序,实现了(发送,接收等功能)
[VC+MapX--GIS+GPS.rar] - vc+mapx实现的gis系统,包含gps跟踪演示系统,值得下载学习
[Windows Server2003 终端登录器.rar] - Windows Server2003 终端登录器
[S602nd(EdwinBackground).zip] - symbian下开发聊天,对界面进行美化的源码 可在editor上加载bmp图片进行美化
[IAPConnect_v2_0.zip] - symbian手机通讯的一个例子程序,实现CMNET手机上网
[TrafficCam.rar] - 这个应用程序的总体思路其实很简单,就是利用KSoap2和远端Web Service交互之后,下载3gp媒体文件流,然后播放。对RMS记录存储的封装模式以及对资源的调用方式,则参照了索爱公司的BlueGammon游戏代码。
[src.rar] - symbian http/post引擎 xml引擎 支持IAP设置,根据设置进行连接,从而做到联网时不提示
[symbian.rar] - symbian的官方开发讲义,中文的,找到很不容易啊,写的很不错。
[symbianex.rar] - symbian的例子程序,从基础到高级应用,非常适合初学者
[MtmsExample.rar] - symbian s60 第3版下的短信发送程序,实现了(发送,接收等功能)
[VC+MapX--GIS+GPS.rar] - vc+mapx实现的gis系统,包含gps跟踪演示系统,值得下载学习
[Windows Server2003 终端登录器.rar] - Windows Server2003 终端登录器
[S602nd(EdwinBackground).zip] - symbian下开发聊天,对界面进行美化的源码 可在editor上加载bmp图片进行美化
[IAPConnect_v2_0.zip] - symbian手机通讯的一个例子程序,实现CMNET手机上网
[TrafficCam.rar] - 这个应用程序的总体思路其实很简单,就是利用KSoap2和远端Web Service交互之后,下载3gp媒体文件流,然后播放。对RMS记录存储的封装模式以及对资源的调用方式,则参照了索爱公司的BlueGammon游戏代码。
[src.rar] - symbian http/post引擎 xml引擎 支持IAP设置,根据设置进行连接,从而做到联网时不提示
[symbian.rar] - symbian的官方开发讲义,中文的,找到很不容易啊,写的很不错。
[symbianex.rar] - symbian的例子程序,从基础到高级应用,非常适合初学者
相关函数/类:
CBitmap CFont DrawText
CBitmap CFont DrawText
文件列表(点击判断是否您需要的文件):
Example2D
.........\aif


.........\...\Example2Daif.rss


.........\data
.........\....\diamond.mbm
.........\....\diamondbox.mbm
.........\....\font.mbm
.........\....\level0.mbm
.........\....\monster.mbm
.........\....\noname-8b.raw
.........\....\noname2-8b.raw
.........\....\player.mbm
.........\....\sprites.mbm
.........\....\title.mbm
.........\....\titleFP3.mbm
.........\....\titleS60.mbm
.........\group7710
.........\.........\bld.inf
.........\.........\Example2D.mmp
.........\groupS60
.........\........\bld.inf
.........\........\example2d.mmp
.........\........\example2d_aif.mk
.........\........\example2d_loc.rss
.........\........\example2d_reg.rss
.........\........\example2d_s60_3rd_ed.mmp
.........\groupS80
.........\........\bld.inf
.........\........\Example2D.mmp
.........\inc
.........\...\CAudio.h
.........\...\CBitmap.h
.........\...\CChrDiamond.h
.........\...\CChrDiamondBox.h
.........\...\CChrMonster.h
.........\...\CChrPlayer.h
.........\...\CFont.h
.........\...\CModelGame.h
.........\...\CModelHelp.h
.........\...\CModelTitle.h
.........\...\CSprite.h
.........\...\CTileMap.h
.........\...\CTiming.h
.........\...\Example2DApp.h
.........\...\Example2DAppui.h
.........\...\Example2DContainer.h
.........\...\Example2DDocument.h
.........\...\Global.h
.........\...\level0.h
.........\...\MAudioSource.h
.........\...\MCharacter.h
.........\...\MModel.h
.........\...\MSystem.h
.........\...\MTimingCall.h
.........\Licence.txt
.........\Release_Notes.htm
.........\Release_Notes.txt
.........\sis
.........\...\Example2D7710.pkg
.........\...\Example2D7710.SIS
.........\...\Example2DS60.pkg
.........\...\Example2DS60.SIS
.........\...\example2ds60_3rd_armv5.pkg
.........\...\example2ds60_3rd_gcce.pkg
.........\...\Example2DS80.pkg
.........\...\Example2DS80.SIS
.........\src
.........\...\CAudio.cpp
.........\...\CBitmap.cpp
.........\...\CChrDiamond.cpp
.........\...\CChrDiamondBox.cpp
.........\...\CChrMonster.cpp
.........\...\CChrPlayer.cpp
.........\...\CFont.cpp
.........\...\CModelGame.cpp
.........\...\CModelHelp.cpp
.........\...\CModelTitle.cpp
.........\...\CSprite.cpp
.........\...\CTileMap.cpp
.........\...\CTiming.cpp
.........\...\Example2DApp.cpp
.........\...\Example2DAppui.cpp
.........\...\Example2DContainer.cpp
.........\...\Example2DDocument.cpp
... ...
Example2D
.........\aif
.........\...\Example2Daif.rss
.........\data
.........\....\diamond.mbm
.........\....\diamondbox.mbm
.........\....\font.mbm
.........\....\level0.mbm
.........\....\monster.mbm
.........\....\noname-8b.raw
.........\....\noname2-8b.raw
.........\....\player.mbm
.........\....\sprites.mbm
.........\....\title.mbm
.........\....\titleFP3.mbm
.........\....\titleS60.mbm
.........\group7710
.........\.........\bld.inf
.........\.........\Example2D.mmp
.........\groupS60
.........\........\bld.inf
.........\........\example2d.mmp
.........\........\example2d_aif.mk
.........\........\example2d_loc.rss
.........\........\example2d_reg.rss
.........\........\example2d_s60_3rd_ed.mmp
.........\groupS80
.........\........\bld.inf
.........\........\Example2D.mmp
.........\inc
.........\...\CAudio.h
.........\...\CBitmap.h
.........\...\CChrDiamond.h
.........\...\CChrDiamondBox.h
.........\...\CChrMonster.h
.........\...\CChrPlayer.h
.........\...\CFont.h
.........\...\CModelGame.h
.........\...\CModelHelp.h
.........\...\CModelTitle.h
.........\...\CSprite.h
.........\...\CTileMap.h
.........\...\CTiming.h
.........\...\Example2DApp.h
.........\...\Example2DAppui.h
.........\...\Example2DContainer.h
.........\...\Example2DDocument.h
.........\...\Global.h
.........\...\level0.h
.........\...\MAudioSource.h
.........\...\MCharacter.h
.........\...\MModel.h
.........\...\MSystem.h
.........\...\MTimingCall.h
.........\Licence.txt
.........\Release_Notes.htm
.........\Release_Notes.txt
.........\sis
.........\...\Example2D7710.pkg
.........\...\Example2D7710.SIS
.........\...\Example2DS60.pkg
.........\...\Example2DS60.SIS
.........\...\example2ds60_3rd_armv5.pkg
.........\...\example2ds60_3rd_gcce.pkg
.........\...\Example2DS80.pkg
.........\...\Example2DS80.SIS
.........\src
.........\...\CAudio.cpp
.........\...\CBitmap.cpp
.........\...\CChrDiamond.cpp
.........\...\CChrDiamondBox.cpp
.........\...\CChrMonster.cpp
.........\...\CChrPlayer.cpp
.........\...\CFont.cpp
.........\...\CModelGame.cpp
.........\...\CModelHelp.cpp
.........\...\CModelTitle.cpp
.........\...\CSprite.cpp
.........\...\CTileMap.cpp
.........\...\CTiming.cpp
.........\...\Example2DApp.cpp
.........\...\Example2DAppui.cpp
.........\...\Example2DContainer.cpp
.........\...\Example2DDocument.cpp
... ...