详细说明:c写的坦克大战源程序,好极了-c write cycles source, a very good Ha Ha
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[matlab.rar] - 里面是一和matlab滤波器的设计 很好的大家可以 里面关键部分都有
[SW1.rar] - 一个微机原理要做的试验程序
[qhtfcrack.rar] - 水木清华的破解精华。
[battleships.zip] - symbain7.0环境应用程序,实现完整的通讯方式的双人对战游戏。
[nightStars.rar] - 模拟夜晚的满天星效果.静谧的天空,一闪一闪的星星,画面不错哦!
[pc网络游戏.rar] - PC网络游戏的编程
[TANK_p2c_p2p.rar] - 坦克大战游戏 可人机对战也可人人对战,即单人或双人玩!
[SW1.rar] - 一个微机原理要做的试验程序
[qhtfcrack.rar] - 水木清华的破解精华。
[battleships.zip] - symbain7.0环境应用程序,实现完整的通讯方式的双人对战游戏。
[nightStars.rar] - 模拟夜晚的满天星效果.静谧的天空,一闪一闪的星星,画面不错哦!
[pc网络游戏.rar] - PC网络游戏的编程
[TANK_p2c_p2p.rar] - 坦克大战游戏 可人机对战也可人人对战,即单人或双人玩!
相关函数/类:
OutputDebugString GetDC SetBkMode SetTextColor TextOut lstrlen ReleaseDC DefWindowProc SetCursor PostQuitMessage GetClientRect ClientToScreen LoadIcon LoadCursor GetStockObject RegisterClass RegisterClassEx CreateWindow UpdateWindow ShowWindow PeekMessage GetMessage TranslateMessage DispatchMessage WaitMessage ZeroMemory BitBlt SetWindowPos LoadImage GetModuleHandle GetObject DeleteObject CreateCompatibleDC SelectObject StretchBlt DeleteDC timeGetTime SetPixel GetPixel IntersectRect lstrcpy lstrcat mmioDescend mmioRead mmioAscend mmioOpen mmioClose mmioSeek mmioGetInfo mmioAdvance mmioSetInfo
OutputDebugString GetDC SetBkMode SetTextColor TextOut lstrlen ReleaseDC DefWindowProc SetCursor PostQuitMessage GetClientRect ClientToScreen LoadIcon LoadCursor GetStockObject RegisterClass RegisterClassEx CreateWindow UpdateWindow ShowWindow PeekMessage GetMessage TranslateMessage DispatchMessage WaitMessage ZeroMemory BitBlt SetWindowPos LoadImage GetModuleHandle GetObject DeleteObject CreateCompatibleDC SelectObject StretchBlt DeleteDC timeGetTime SetPixel GetPixel IntersectRect lstrcpy lstrcat mmioDescend mmioRead mmioAscend mmioOpen mmioClose mmioSeek mmioGetInfo mmioAdvance mmioSetInfo
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
Game
....\BattleCity.dsp
....\BattleCity.rc
....\Debug
....\Game.cpp
....\Game.h
....\graphics




....\........\explode1.bmp
....\........\explode2.bmp
....\........\flag.bmp
....\........\gameover.bmp
....\........\misc.bmp
....\........\num.bmp
....\........\player1.bmp
....\........\player2.bmp
....\........\shield.bmp
....\........\splash.bmp
....\........\tile.bmp
....\Input.cpp
....\Input.h
....\map
....\...\level1.map
....\...\level10.map
....\...\level11.map
....\...\level12.map
....\...\level13.map
....\...\level14.map
....\...\level15.map
....\...\level16.map
....\...\level17.map
....\...\level18.map
....\...\level19.map
....\...\level2.map
....\...\level20.map
....\...\level3.map
....\...\level4.map
....\...\level5.map
....\...\level6.map
....\...\level7.map
....\...\level8.map
....\...\level9.map
....\Plane.cpp
....\Plane.h
....\Release
....\res

....\resource.h
....\sound
....\.....\Bang.wav
....\.....\Fanfare.wav
....\.....\Gunfire.wav
....\.....\hit.wav
....\.....\Peow.wav
....\Sound.cpp
....\Sound.h
....\Sprite.cpp
....\Sprite.h
....\wavread.cpp
....\wavread.h
Game
....\BattleCity.dsp
....\BattleCity.rc
....\Debug
....\Game.cpp
....\Game.h
....\graphics




....\........\explode1.bmp
....\........\explode2.bmp
....\........\flag.bmp
....\........\gameover.bmp
....\........\misc.bmp
....\........\num.bmp
....\........\player1.bmp
....\........\player2.bmp
....\........\shield.bmp
....\........\splash.bmp
....\........\tile.bmp
....\Input.cpp
....\Input.h
....\map
....\...\level1.map
....\...\level10.map
....\...\level11.map
....\...\level12.map
....\...\level13.map
....\...\level14.map
....\...\level15.map
....\...\level16.map
....\...\level17.map
....\...\level18.map
....\...\level19.map
....\...\level2.map
....\...\level20.map
....\...\level3.map
....\...\level4.map
....\...\level5.map
....\...\level6.map
....\...\level7.map
....\...\level8.map
....\...\level9.map
....\Plane.cpp
....\Plane.h
....\Release
....\res
....\resource.h
....\sound
....\.....\Bang.wav
....\.....\Fanfare.wav
....\.....\Gunfire.wav
....\.....\hit.wav
....\.....\Peow.wav
....\Sound.cpp
....\Sound.h
....\Sprite.cpp
....\Sprite.h
....\wavread.cpp
....\wavread.h