详细说明:我学习TC写的一个游戏附代码已经调试通过-I was learning the game with a code debugging through
近期下载过的用户:
项国波 [查看上载者田宇器的更多信息]
[m016_aviplay.zip] - 播放avi文件的VB控件
[潜艇.rar] - 一款与众不同的小游戏源代码
[jspjc.rar] - 能在TC环境下显示图片的代码,能判断你的硬件设备是不是支持显示。
[潜艇.rar] - 一款与众不同的小游戏源代码
[jspjc.rar] - 能在TC环境下显示图片的代码,能判断你的硬件设备是不是支持显示。
文件列表(点击判断是否您需要的文件):
chaojimali
..........\BGRND001.PCX
..........\BGRND002.PCX
..........\BGRND003.PCX
..........\BLOCK001.PCX
..........\BLOCK002.PCX
..........\BLOCK003.PCX
..........\BLOCK004.PCX
..........\COIN.PCX
..........\GAMEDEFS.H
..........\KEY.C
..........\KEY.H
..........\LEVEL001.DAT
..........\LEVEL002.DAT
..........\LEVEL003.DAT
..........\LEVEL004.DAT
..........\LOGO.PCX
..........\MARIO.OBJ
..........\MARIO.PCX
..........\SCORE.C
..........\SMB.C
..........\SMB.DSK
..........\SMB.EXE
..........\SMB.H
..........\SMB.OBJ
..........\SMB.PRJ
..........\SMBFUNC.C
..........\TCDEF.DPR
..........\TCDEF.DSK
..........\XBMTOOLS.H
..........\XBMTOOLS.OBJ
..........\XLIB.H
..........\XLIB.OBJ
..........\XLINE.H
..........\XLINE.OBJ
..........\XMAIN.OBJ
..........\XPBITMAP.H
..........\XPBITMAP.OBJ
..........\XPOINT.H
..........\XPOINT.OBJ
..........\XRECT.H
..........\XRECT.OBJ
..........\XVSYNC.H
..........\XVSYNC.OBJ
chaojimali
..........\BGRND001.PCX
..........\BGRND002.PCX
..........\BGRND003.PCX
..........\BLOCK001.PCX
..........\BLOCK002.PCX
..........\BLOCK003.PCX
..........\BLOCK004.PCX
..........\COIN.PCX
..........\GAMEDEFS.H
..........\KEY.C
..........\KEY.H
..........\LEVEL001.DAT
..........\LEVEL002.DAT
..........\LEVEL003.DAT
..........\LEVEL004.DAT
..........\LOGO.PCX
..........\MARIO.OBJ
..........\MARIO.PCX
..........\SCORE.C
..........\SMB.C
..........\SMB.DSK
..........\SMB.EXE
..........\SMB.H
..........\SMB.OBJ
..........\SMB.PRJ
..........\SMBFUNC.C
..........\TCDEF.DPR
..........\TCDEF.DSK
..........\XBMTOOLS.H
..........\XBMTOOLS.OBJ
..........\XLIB.H
..........\XLIB.OBJ
..........\XLINE.H
..........\XLINE.OBJ
..........\XMAIN.OBJ
..........\XPBITMAP.H
..........\XPBITMAP.OBJ
..........\XPOINT.H
..........\XPOINT.OBJ
..........\XRECT.H
..........\XRECT.OBJ
..........\XVSYNC.H
..........\XVSYNC.OBJ